实例1:读取STL文件并渲染显示
实例2:读取VTI文件并渲染显示
实例3:读取VTK文件并渲染显示
实例4:读取MHA文件并渲染显示
实例5:读取DCM文件并渲染显示
实例6:读取MHD文件并渲染显示
实例7:读取VTK格式文件并另存为OBJ格式
实例8:读取STL格式文件并另存为OBJ格式
实例9:读取STL格式文件并另存为MHD格式(切片处理)
实例10:读取STL格式文件并另存为MHA格式(切片处理)
实例11:读取STL格式文件并另存为VTI格式(切片处理)
实例1:读取STL文件并渲染显示
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkPolyData.h>
#include <vtkSTLReader.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
//读取STL文件并显示(可视化)
int main(int argc, char* argv[])
{
/*if (argc != 2)
{
cout << "Required parameters: Filename" << endl;
return EXIT_FAILURE;
}*/
std::string inputFilename = "骨盆模型.stl";//读取STL模型
vtkSmartPointer<vtkSTLReader> reader =
vtkSmartPointer<vtkSTLReader>::New();
reader->SetFileName(inputFilename.c_str());
reader->Update();
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
实例2:读取VTI文件并渲染显示
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkDataSetMapper.h>
#include <vtkImageActor.h>
#include <vtkImageViewer2.h>
#include <vtkXMLImageDataReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkImageCast.h>
int main() {
std::string inputFilename = "血管.vti";
// 读取数据
vtkSmartPointer<vtkXMLImageDataReader> reader =
vtkSmartPointer<vtkXMLImageDataReader>::New();
reader->SetFileName(inputFilename.c_str());
reader->Update();
//转换数据类型
vtkNew<vtkImageCast> readercast;
readercast->SetInputConnection(reader->GetOutputPort());
readercast->SetOutputScalarTypeToUnsignedChar();//转换为图像数据
readercast->ClampOverflowOn();//默认情况下,该变量值为0;当设置为1时,输出的像素值不能超过输出类型的最大值。
readercast->Update();
// 可视化
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(readercast->GetOutputPort());
//渲染
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->SetBackground(1, 1, 1);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
实例3:读取VTK文件并渲染显示
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkConeSource.h>//源数据
#include <vtkPolyDataReader.h>//vtk格式数据读取
#include <vtkPolyDataMapper.h>//数据映射
#include <vtkRenderer.h>//绘制器
#include <vtkRenderWindow.h>//绘制窗口
#include <vtkActor.h>//演员
#include <vtkCamera.h>//照相机
#include <vtkRenderWindowInteractor.h>//加入交互机制类
int main