UE5遇到问题记录—在sequence制作时如何让角色隐藏/显示?

遇到问题:

在sequence制作时如何让角色隐藏/显示?

解决办法:

在角色通道添加轨道:actor hide in game即可,添加后有可视性,打勾或者取消来控制角色的可见性。

#include “reg51.h” typedef unsigned char u8; typedef unsigned int u16; // ??? sbit KEY1 = P3^1; // K1 ??? P3.1 sbit KEY3 = P3^2; // K3 ??? P3.2 sbit KEY4 = P3^3; // K4 ??? P3.3 // 74HC595 ??? sbit SRCLK = P3^6; // ??? sbit RCLK = P3^5; // ??? sbit SER = P3^4; // ??? #define LEDDZ_COL_PORT P0 // LED ??? // ??? u8 d[8] = {0x00,0x00,0xFF,0x81,0x81,0x81,0x7E,0x00}; // d u8 q[8] = {0x00,0x70,0x88,0x88,0x7F,0x01,0x02,0x00}; // q u8 two[8] = {0x00,0x62,0x86,0x8A,0x92,0x62,0x00,0x00}; // 2 u8 three[8] = {0x00,0x44,0x82,0x92,0x92,0x6C,0x00,0x00}; // 3 u8 dash[8] = {0x00,0x10,0x10,0x10,0x10,0x10,0x10,0x00}; // - u8 z[8] = {0x00, 0x42, 0x46, 0x4A, 0x52, 0x62, 0x42, 0x00}; // Z u8 y[8] = {0x40, 0x20, 0x10, 0x1F, 0x10, 0x20, 0x40, 0x00}; // Y // LED ??? u8 gled_col[8] = {0x7f, 0xbf, 0xdf, 0xef, 0xf7, 0xfb, 0xfd, 0xfe}; // ??? void delay_10us(u16 ten_us) { while (ten_us–); } void delay_ms(u16 ms) { u16 i, j; for(i = 0; i < ms; i++) for(j = 0; j < 120; j++); } // ??? 74HC595 void hc595_write_data(u8 dat) { u8 i; for (i = 0; i < 8; i++) { SER = (dat & 0x80) ? 1 : 0; // ??? dat <<= 1; // ??? SRCLK = 0; // ????? delay_10us(1); SRCLK = 1; // ????? delay_10us(1); } RCLK = 0; // ????? delay_10us(1); RCLK = 1; // ????? delay_10us(1); } // ??? u8 key_scan() { static u8 key1_pressed = 0, key3_pressed = 0, key4_pressed = 0; u8 key_val = 0; // ?? K1 if (!KEY1 && !key1_pressed) { delay_ms(20); // ?? if (!KEY1) { key1_pressed = 1; // ?? K1 ??? key_val = 1; // ?? K1 ???? } } else if (KEY1) { key1_pressed = 0; // ?? K1 } // ?? K3 if (!KEY3 && !key3_pressed) { delay_ms(20); // ?? if (!KEY3) { key3_pressed = 1; // ?? K3 ??? key_val = 3; // ?? K3 ???? } } else if (KEY3) { key3_pressed = 0; // ?? K3 } // ?? K4 if (!KEY4 && !key4_pressed) { delay_ms(20); // ?? if (!KEY4) { key4_pressed = 1; // ?? K4 ??? key_val = 4; // ?? K4 ???? } } else if (KEY4) { key4_pressed = 0; // ?? K4 } return key_val; } // ??? void display_matrix(u8 *matrix) { u8 i; for (i = 0; i < 8; i++) { LEDDZ_COL_PORT = gled_col[i]; // ??? hc595_write_data(matrix[i]); // ??? delay_ms(2); // ?? 2ms } } // ??? void turn_off_screen() { // ??? LEDDZ_COL_PORT = 0xFF; // ??? hc595_write_data(0xFF); } // ??? void main() { u8 key = 0; u8 state = 0; // ???: 0-2 u8 *current_display; // ??? u8 speed_index = 0; // ??? u16 delay_times[] = {200, 500, 1000, 2000}; // ??? (??: ms) u16 auto_switch_counter = 0; // ??? u8 screen_on = 1; // ???: 1-??, 0-?? (???) // ?????? - zyy u8 *display_sequence[] = { d,//d q,//q two,//2 three,//3 dash,//- three,//3 z, // z y, // y y // y }; u8 sequence_length = sizeof(display_sequence) / sizeof(u8 *); // ?????????? z current_display = display_sequence[state]; while (1) { key = key_scan(); // ???? if (key == 1 && screen_on) { // ?? K1 state = (state + 1) % sequence_length; // ???????? current_display = display_sequence[state]; auto_switch_counter = 0; // ????????? } else if (key == 3 && screen_on) { // ?? K3 speed_index = (speed_index + 1) % 4; // ?????? } else if (key == 4) { // ?? K4 screen_on = !screen_on; // ?????? if (!screen_on) { turn_off_screen(); // ???? } delay_ms(100); // ?????? } // ?????? (???????????) if (screen_on) { auto_switch_counter++; if (auto_switch_counter >= (delay_times[speed_index] / 10)) { state = (state + 1) % sequence_length; // ???????? current_display = display_sequence[state]; auto_switch_counter = 0; // ????????? } // ?????? display_matrix(current_display); } else { // ????,???? turn_off_screen(); } delay_ms(10); // ?? 10ms } }为这个程序添加k2连接到p30实现按下k2 从右至左依次平移显示上述信息其他按键功能不变
06-24
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