vtkActorCollection* actorCollection = render->GetActors();
int num = actorCollection->GetNumberOfItems();
//这个函数比较重要,否则getNextActor将没法得到正确的actor
actorCollection->InitTraversal();
for (int i=0;i<num;++i)
{
vtkActor* actor = actorCollection->GetNextActor();
//处理code
}
去除actor:(如果有多个,又不知道具体是几个,用上面的程序搜索,一个一个删掉)
renderer->RemoveActor(actor);
renderwindow去除render:
renderWindow->RemoveRenderer(render);