实现{X,Y,Z}
function VectorHelper.GetDistance(vector1, vector2)
if vector1 == nil or vector2 == nil then
return 0
end
if vector1.X == nil or vector2.X == nil then
return 0
end
if vector1.Y == nil or vector2.Y == nil then
return 0
end
if vector1.Z == nil or vector2.Z == nil then
return 0
end
local disX = vector1.X - vector2.X
local disY = vector1.Y - vector2.Y
local disZ = vector1.Z - vector2.Z
return math.sqrt(disX ^ 2 + disY ^ 2 + disZ ^ 2)
end