itk.js读取.nii.gz文件,vtk.js进行渲染

我们只需要用到itk中的

readImageArrayBuffer

从这个api我们可以看出,我们需要的是一个ArrayBuffer的数据,那么,我们通过

vtk.js中的vtkHttpDataAccessHelper的方法把数据转换成ArrayBuffer后进行处理,即下面的
import vtkHttpDataAccessHelper from "vtk.js/Sources/IO/Core/DataAccessHelper/HttpDataAccessHelper";
const { fetchBinary } = vtkHttpDataAccessHelper;
fetchBinary(res).then((binary) => {})

主要代码为如下设置

vtkITKImageReader.setReadImageArrayBufferFromITK(readImageArrayBuffer);

const niftiReader = vtkITKImageReader.newInstance();

const mapperNifti = vtkImageMapper.newInstance();

const actorNifti = vtkImageSlice.newInstance();

niftiReader.setFileName("image.nii");

niftiReader.parseAsArrayBuffer(res).then(() => {

        const source = niftiReader.getOutputData();

        console.log(niftiReader.getFileName());

        renderer.addActor(actorNifti);

        actorNifti.setMapper(mapperNifti);

        mapperNifti.setInputData(source);

        renderWindow.render();

});

然后我们经过上面核心代码进行一个nii.gz的体数据渲染最终得到一个这样的图像

为了大家在评论区不必要的问询,先贴上完整代码:

<template>
  <div class="nii">
    <div id="vtkContainerNii" />
  </div>
</template>

<script>
import '@kitware/vtk.js/Rendering/Profiles/Volume';
import vtkFullScreenRenderWindow from '@kitware/vtk.js/Rendering/Misc/FullScreenRenderWindow';
import vtkITKImageReader from '@kitware/vtk.js/IO/Misc/ITKImageReader';
import readImageArrayBuffer from 'itk/readImageArrayBuffer';
import vtkColorTransferFunction from '@kitware/vtk.js/Rendering/Core/ColorTransferFunction';
import vtkPiecewiseFunction from '@kitware/vtk.js/Common/DataModel/PiecewiseFunction';
import vtkHttpDataAccessHelper from "@kitware/vtk.js/IO/Core/DataAccessHelper/HttpDataAccessHelper";
import vtkVolume from "@kitware/vtk.js/Rendering/Core/Volume";
import vtkVolumeMapper from "@kitware/vtk.js/Rendering/Core/VolumeMapper";
const { fetchBinary } = vtkHttpDataAccessHelper;
import itkConfig from "itk/itkConfig";
itkConfig.itkModulesPath = "/itk";
export default {
  name: "nii",
  mounted() {
    const view3d = document.getElementById('vtkContainerMoreRii');
    const fullScreenRenderer = vtkFullScreenRenderWindow.newInstance({
      container:view3d,
      background: [0, 0, 0],
    });
    const renderer = fullScreenRenderer.getRenderer();
    const renderWindow = fullScreenRenderer.getRenderWindow();

    vtkITKImageReader.setReadImageArrayBufferFromITK(readImageArrayBuffer);
    const niftiReader = vtkITKImageReader.newInstance();
    const niftiReader2 = vtkITKImageReader.newInstance();
    const actor = vtkVolume.newInstance();
    const mapper = vtkVolumeMapper.newInstance();
    niftiReader.setFileName("neuromorphometrics_T1.nii");
    let res = '/neuromorphometrics_T1.nii'

    const ctfun = vtkColorTransferFunction.newInstance();//颜色转移函数
    const ofun = vtkPiecewiseFunction.newInstance();//分段
    // renderer.setViewport(0.5 , 0, 1, 0.5);
    fetchBinary(res).then((binary) => {
      niftiReader.parseAsArrayBuffer(binary).then(() => {
        const source = niftiReader.getOutputData();
        mapper.setInputData(source);
        actor.setMapper(mapper);
        renderer.addActor(actor);
        /*颜色开始*/
        ctfun.addRGBPoint(1, 1.0, 0, 0);//立方体的颜色,红色
        ctfun.addRGBPoint(15, 1.0, 0.65, 0);//橙
        ctfun.addRGBPoint(30, 1.0, 1.0, 1.0);//紫
        ctfun.addRGBPoint(45, 1.0, 1.0, 0);//黄
        // ctfun.setColorSpace(1.0)
        ctfun.addRGBPoint(60, 0, 1.0, 1.0);//青
        ctfun.addRGBPoint(75, 0, 1.0, 0);//绿
        ctfun.addRGBPoint(90, 0, 0, 1.0);//蓝
        ctfun.addRGBPoint(105, 1.0, 0, 1.0);//紫
        // ctfun.setColorSpace(1.0)
        ctfun.addRGBPoint(120, 0, 0, 0);//黑
        ctfun.addRGBPoint(135, 1.0, 1.0, 1.0);//白
        ctfun.addRGBPoint(150, 16/255, 43/255, 106/255);//青蓝
        ctfun.addRGBPoint(165, 51/255, 163/255, 220/255);//露草色
        ctfun.addRGBPoint(180, 132/255, 2/255, 40/255);//真红
        ctfun.addRGBPoint(195, 234/255, 102/255, 166/255);//牡丹色
        ctfun.addRGBPoint(210, 109/255, 88/255, 38/255);//莺茶
        ctfun.addRGBPoint(225, 242/255, 234/255, 218/255);//象牙色
        ctfun.addRGBPoint(240, 127/255, 117/255, 34/255);//伽罗色
        // actor.getProperty().setScalarOpacityUnitDistance(0, 20.0);//设置体积单位距离透明度的数量
        ofun.addPoint(1.0, 0.0);//分段点
        ofun.addPoint(255.0, 1.0);//分段点
        actor.getProperty().setRGBTransferFunction(0,  ctfun);//设置rgb转移到体积上来

        actor.getProperty().setScalarOpacity( 0,ofun);//设置体积透明度的数量
        renderer.resetCamera()
        renderWindow.render();
      })
    })
    /**/
  }
}
</script>
评论 38
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值