项目中使用到cesium,为了让立体效果更好看,更应景,为此里面也涉及到了天气效果,其实网上也有一大堆,我也只是其中的一个复制者,唯一不同的是可以通过参数来改变雨雪的大小等等
实现雪的效果
let lastStage = null;
const FS_Snow = `uniform sampler2D colorTexture;
in vec2 v_textureCoordinates;
uniform float rainSpeed;
float snow(vec2 uv,float scale){
float time = czm_frameNumber / rainSpeed;
float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;
uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;
uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;
p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);
k=smoothstep(0.,k,sin(f.x+f.y)*0.01);
return k*w;
}
out vec4 vFragColor;
void main(void){
vec2 resolution = czm_viewport.zw;
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);
vec3 finalColor=vec3(0);
float c = 0.0;
c+=sn