20241017-【C、C++】跳动的爱心

效果图片

在这里插入图片描述

代码

#include "graphics.h"
#include <conio.h>
#include <time.h>
#include <math.h>
#include <stdlib.h>

struct Point {
	double x, y;
	COLORREF color;
};

COLORREF colors[256] = {
	RGB(255,32,83),
	RGB(252,222,250),
	RGB(255,0,0),
	RGB(255,0,0),
	RGB(255,2,2),
	RGB(255,0,8),
	RGB(255,5,5),
};

const int xScreen = 1200;
const int yScreen = 800;
const double PI = 3.1426535159;
const double e = 2.71828;
const double averag_distance = 0.162;
const int quantity = 506;
const int circles = 210;
const int frames = 20;
Point origin_points[quantity];
Point points[circles * quantity];
IMAGE images[frames];
double screen_x(double x) {
	x += xScreen / 2;
	return x;
}
double screen_y(double y) {
	y = -y + yScreen / 2;
	return y;
}

int creat_random(int x1, int x2) {
	if (x2 > x1)
		return rand() % (x2 - x1 + 1) + x1;
}
void creat_data()
{
	int index = 0;
	double x1 = 0, y1 = 0, x2 = 0, y2 = 0;
	for (double radian = 0.1; radian <= 2 * PI; radian += 0.005)
	{
		x2 = 16 * pow(sin(radian), 3);
		y2 = 13 * cos(radian) - 5 * cos(2 * radian) - 2 * cos(3 * radian) - cos(4 * radian);
		double distance = sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2));
		if (distance > averag_distance) {

			x1 = x2, y1 = y2;
			origin_points[index].x = x2;
			origin_points[index++].y = y2;
		}
	}
	index = 0;
	for (double size = 0.l, lightness = 1.5; size <= 20; size += 0.1)
	{
		double success_p = 1 / (1 + pow(e, 8 - size / 2));
		if (lightness > 1)
			lightness -= 0.0025;
		for (int i = 0; i < quantity; ++i)
		{
			if (success_p > creat_random(0, 100) / 100.0)
			{
				COLORREF color = colors[creat_random(0, 6)];
				points[index].color = RGB(GetRValue(color) / lightness, GetGValue(color) / lightness, GetBValue(color) / lightness);
				points[index].x = size * origin_points[i].x + creat_random(-4, 4);
				points[index++].y = size * origin_points[i].y + creat_random(-4, 4);
			}
		}
	}
	int points_size = index;
	for (int frame = 0; frame < frames; ++frame)
	{
		images[frame] = IMAGE(xScreen, yScreen);
		SetWorkingImage(&images[frame]);
		for (index = 0; index < points_size; ++index)
		{
			double x = points[index].x, y = points[index].y;
			double distance = sqrt(pow(x, 2) + pow(y, 2));
			double diatance_increase = -0.0009 * distance * distance + 0.35714 * distance + 5;
			double x_increase = diatance_increase * x / distance / frames;
			double y_increase = diatance_increase * y / distance / frames;
			points[index].x += x_increase;
			points[index].y += y_increase;
			setfillcolor(points[index].color);
			solidcircle(screen_x(points[index].x), screen_y(points[index].y), 1);
		}
		for (double size = 17; size < 23; size += 0.3)
		{
			for (index = 0; index < quantity; ++index)
			{
				if ((creat_random(0, 100) / 100.0 > 0.6 && size >= 20) || (size < 20 && creat_random(0, 100) / 100.0>0.95))
				{

					double x, y;
					if (size >= 20)
					{
						x = origin_points[index].x * size + creat_random(-frame * frame / 5 - 15, frame * frame / 5 + 15);
						y = origin_points[index].y * size + creat_random(-frame * frame / 5 - 15, frame * frame / 5 + 15);
					}
					else
					{
						x = origin_points[index].x * size + creat_random(-5, 5);
						y = origin_points[index].y * size + creat_random(-5, 5);
					}
					setfillcolor(colors[creat_random(0, 6)]);
					solidcircle(screen_x(x), screen_y(y), 1);
				}
			}
		}
	}

	SetWorkingImage();
}
int main()
{
	initgraph(xScreen, yScreen);
	BeginBatchDraw();
	srand(time(0));
	creat_data();
	bool extend = true, shrink = false;
	for (int frame = 0; !_kbhit();)
	{
		putimage(0, 0, &images[frame]);
		FlushBatchDraw();
		Sleep(20);
		cleardevice();
		if (extend)
			frame == 19 ? (shrink = true, extend = false) : ++frame;
		else
			frame == 0 ? (shrink = false, extend = true) : --frame;
	}
	EndBatchDraw();
	closegraph();
	return 0;
}

EasyX插件

下载地址:https://easyx.cn/t/download
在这里插入图片描述

安装:双击exe文件,下一步,安装
在这里插入图片描述
如果安装成功后,引用还是报错的话,就去安装路径里找到graphics.h文件复制到项目文件夹中,然后在代码中使用#include "graphics.h"语句引用
在这里插入图片描述

项目源码

链接: https://pan.baidu.com/s/1jMD77lqrRy7QyP6gwk8pog?pwd=4vqe
提取码: 4vqe

``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)
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