using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace demo1
{
/** 游戏规则
* 玩家A踩到了玩家B 玩家B退6格
* 踩到地雷 退6格
* 踩到时空隧道 进10格
* 踩到幸运轮盘 1 交换位置 2 轰炸对方 使对方退6格
* 踩到暂停 暂停一回合
* 踩到方块 什么都不干
*/
class Program
{
// 静态变量模拟全局变量
static int[] Maps = new int[100];
// 静态数组 存储玩家A和玩家B的位置
static int[] PlayerPos = new int[2];
// 存储两个玩家的姓名
static string[] PlayerName = new string[2];
// 用来暂停, 默认是false
static bool[] Flag = new bool[2];
static void Main(string[] args)
{
GameShow();
// 输入玩家姓名
InputName();
// 玩家姓名输入之后, 清屏
Console.Clear();
GameShow();
Console.WriteLine("{0}的玩家用A表示\n{1}的玩家用B表示", PlayerName[0], PlayerName[1]);
// 初始化地图
InitialMap();
// 绘制地图
DrawMap();
// 玩家A与玩家B没有一个人在终点时,两个玩家不停地去玩游戏
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flag[0] == false)
{
PlayGame(0);
}
else
{
Flag[0] = false;
}
if(PlayerPos[0] >= 99)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("玩家{0}赢了玩家{1}, 率先到达终点!!!", PlayerName[0], PlayerName[1]);
break;
}
if (Flag[1] == false)
{
PlayGame(1);
}
else
{
Flag[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("玩家{0}赢了玩家{1}, 率先到达终点!!!", PlayerName[1], PlayerName[0]);
break;
}
}// while
Win();
Console.ReadKey();
}
/// <summary>
/// 胜利
/// </summary>
public static void Win()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("■■■■ ■ ■ ■■■ ■");
Console.WriteLine("■ ■ ■ ■ ■■■■ ■ ■");
Console.WriteLine("■ ■ ■■■■■■■ ■ ■ ■");
Console.WriteLine("■■■■■ ■ ■ ■ ■");
Console.WriteLine("■ ■■ ■ ■■■■■■■ ■ ■");
Console.WriteLine("■ ■ ■ ■ ■ ■");
Console.WriteLine("■ ■ ■■■■■■ ■■■ ■ ■");
Console.WriteLine("■■■■ ■ ■ ■ ■ ■ ■");
Console.WriteLine("■ ■ ■ ■ ■ ■ ■ ■");
Console.WriteLine("■ ■ ■ ■ ■ ■ ■");
Console.WriteLine("■ ■ ■ ■ ■");
Console.WriteLine(" ■■ ■■■■■■■■ ■ ■■■");
}
/// <summary>
/// 画游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("***自制飞行棋小游戏***");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("**********************");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitialMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; // 幸运轮盘◎
for (int i = 0; i < luckyturn.Length; i++) Maps[luckyturn[i]] = 1;
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; // 地雷 ☆
for (int i = 0; i < landMine.Length; i++) Maps[landMine[i]] = 2;
int[] pause = { 9, 27, 60, 93 }; // 暂停 ▲
for (int i = 0; i < pause.Length; i++) Maps[pause[i]] = 3;
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; // 时空隧道 〓
for (int i = 0; i < timeTunnel.Length; i++) Maps[timeTunnel[i]] = 4;
}
/// <summary>
/// 绘制地图
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:〓");
#region 第一横行
for (int i = 0; i <= 29; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
// 换行
Console.WriteLine();
#region 第一竖行
for (int i = 30; i <= 34; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
// 换行
Console.WriteLine();
}
#endregion
#region 第二横行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
#endregion
// 换行
Console.WriteLine();
#region 第二竖行
for (int i = 65; i <= 69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第三横行
for (int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
Console.WriteLine();
} // DrawMap
/// <summary>
/// 绘制地图图形
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string DrawStringMap(int i)
{
string str = "";
#region 画图
// 玩家A与玩家B坐标相同,并且都在地图上 画<>
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str = "<>";
}
else if (PlayerPos[0] == i)
{
str = "A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Blue;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = "☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Green;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "〓";
break;
} // switch
} // else
#endregion
return str;
} // DrawStringMap
/// <summary>
/// 玩家姓名输入
/// </summary>
public static void InputName()
{
#region 玩家姓名输入
Console.WriteLine("请输入玩家A的姓名: ");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0] == "")
{
Console.WriteLine("玩家A姓名不能为空, 请重新输入: ");
PlayerName[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名: ");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1] == "" || PlayerName[1] == PlayerName[0])
{
if (PlayerName[1] == "")
{
Console.WriteLine("玩家B姓名不能为空, 请重新输入: ");
}
else
{
Console.WriteLine("玩家B的姓名不能与玩家A相同, 请重新输入: ");
}
PlayerName[1] = Console.ReadLine();
}
#endregion
}
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int playerNum)
{
Random r = new Random();
int rNum = r.Next(1, 7);
Console.WriteLine("玩家{0}按任意键开始掷骰子", PlayerName[playerNum]);
// 将按下的键不显示在窗口中
Console.ReadKey(true);
Console.WriteLine("玩家{0}掷出了{1}", PlayerName[playerNum], rNum);
PlayerPos[playerNum] += rNum;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("玩家{0}按任意键开始行动", PlayerName[playerNum]);
Console.ReadKey(true);
Console.WriteLine("玩家{0}行动完了", PlayerName[playerNum]);
Console.ReadKey(true);
// 玩家A踩到了玩家B 方块 幸运轮盘 地雷 暂停 时空隧道
if (PlayerPos[playerNum] == PlayerPos[1 - playerNum])
{
Console.WriteLine("玩家{0}踩到了玩家{1}, 玩家{2}退6格", PlayerName[playerNum], PlayerName[1 - playerNum], PlayerName[1 - playerNum]);
PlayerPos[1 - playerNum] -= 6;
ChangePos();
Console.ReadKey(true);
}
else // 踩到了其他关卡上
{
// 玩家坐标
switch (Maps[PlayerPos[playerNum]])
{
case 0:
Console.WriteLine("玩家{0}踩到方块,安全", PlayerName[playerNum]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1-交换位置 2-轰炸对方", PlayerName[playerNum]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择与玩家{1}交换位置", PlayerName[playerNum], PlayerName[1 - playerNum]);
Console.ReadKey(true);
int tmp = PlayerPos[playerNum];
PlayerPos[playerNum] = PlayerPos[1 - playerNum];
PlayerPos[1 - playerNum] = tmp;
Console.WriteLine("交换成功!!!按任意键继续游戏!!!!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1}, 玩家{2}退6格", PlayerName[playerNum], PlayerName[1 - playerNum], PlayerName[1 - playerNum]);
Console.ReadKey(true);
PlayerPos[1 - playerNum] -= 6;
ChangePos();
Console.WriteLine("玩家{0}已经退了6格", PlayerName[1 - playerNum]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或2 1-交换位置 2-轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷 退6格", PlayerName[playerNum]);
Console.ReadKey(true);
PlayerPos[playerNum] -= 6;
ChangePos();
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停 暂停一回合", PlayerName[playerNum]);
Console.ReadKey(true);
Flag[playerNum] = true;
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道 前进10格", PlayerName[playerNum]);
Console.ReadKey(true);
PlayerPos[playerNum] += 10;
ChangePos();
break;
}// switch
}// else
ChangePos();
// 清屏
Console.Clear();
DrawMap();
} // PlayGame
/// <summary>
/// 当玩家坐标发生改变的时候
/// </summary>
public static void ChangePos()
{
if(PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if(PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}
}
}
C# 实现飞行棋小游戏
最新推荐文章于 2022-07-22 17:43:46 发布