✨用AI编写贪吃蛇小游戏,Coding从未如此简单!✨
哈喽小伙伴们~今天要跟大家分享一个超酷的体验!💥我竟然用AI工具自动编写了一个经典的贪吃蛇小游戏!是不是听起来就很厉害?😏
🌟 为什么选择AI编程?
作为一名普通的开发者(或者说是“手残党”😂),每次写代码都让我头大。但这次,我尝试了AI编程工具,结果简直颠覆了我的认知!只需简单描述需求,AI就能自动生成高质量的代码,甚至还能优化逻辑!真的太强大了吧!🔥
🌟 贪吃蛇小游戏的背后
我只告诉AI:“我要一个贪吃蛇游戏,包含基本规则和简单的界面。” 结果它不仅完美还原了经典玩法,还加入了平滑的动画效果和分数统计功能!👏编码能力堪称一流,完全不输专业开发者!而且整个过程不到5分钟,效率高到飞起!🚀
🌟 使用AI的优势
高效省时:再也不用手动敲代码,AI分分钟搞定!
代码质量高:AI生成的代码结构清晰、注释完善,简直是学习的好范例!
创意无限:可以轻松实现复杂功能,让你的想法快速落地!
如果你也想尝试用AI开发自己的小游戏,不妨赶紧试试吧!相信我,你会爱上这种 Coding 的新方式!💖
快来留言告诉我,你想用AI实现什么有趣的功能呢?代码和运行截图以及运行方法放在下方了👇
🌟代码:
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>贪吃蛇小游戏</title>
<style>
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background-color: #f0f0f0;
flex-direction: column;
}
canvas {
border: 1px solid black;
background-color: white;
}
#score, #highScore, .speed-controls {
font-size: 24px;
margin-top: 10px;
}
.speed-controls {
display: flex;
align-items: center;
}
button {
margin: 5px;
}
</style>
</head>
<body>
<canvas id="gameCanvas" width="400" height="400"></canvas>
<div id="score">得分: 0</div>
<div id="highScore">历史最高分: 0</div>
<div class="speed-controls">
<div id="speed">速度: 100ms</div>
<button onclick="decreaseSpeed()">减慢速度</button>
<button onclick="increaseSpeed()">加快速度</button>
</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const gridSize = 20;
const tileCount = canvas.width / gridSize;
let snake = [{ x: 10, y: 10 }];
let direction = { x: 0, y: 0 };
let food = { x: 15, y: 15 };
let score = 0;
let speed = 100; // 初始速度为100ms
let highScore = localStorage.getItem('highScore') ? parseInt(localStorage.getItem('highScore')) : 0;
function drawRect(x, y, color) {
ctx.fillStyle = color;
ctx.fillRect(x * gridSize, y * gridSize, gridSize, gridSize);
}
function clearScreen() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function updateSnake() {
const head = { x: snake[0].x + direction.x, y: snake[0].y + direction.y };
snake.unshift(head);
if (head.x === food.x && head.y === food.y) {
placeFood();
score += 10; // 每吃一个食物加10分
document.getElementById('score').innerText = '得分: ' + score;
if (score > highScore) {
highScore = score;
localStorage.setItem('highScore', highScore);
document.getElementById('highScore').innerText = '历史最高分: ' + highScore;
}
} else {
snake.pop();
}
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount || checkCollision(head)) {
resetGame();
alert('游戏结束,你的得分是: ' + score);
}
}
function checkCollision(head) {
return snake.some((segment, index) => index !== 0 && segment.x === head.x && segment.y === head.y);
}
function placeFood() {
food = {
x: Math.floor(Math.random() * tileCount),
y: Math.floor(Math.random() * tileCount)
};
}
function resetGame() {
snake = [{ x: 10, y: 10 }];
direction = { x: 0, y: 0 };
placeFood();
score = 0; // 重置分数
document.getElementById('score').innerText = '得分: ' + score;
speed = 100; // 重置速度
document.getElementById('speed').innerText = '速度: ' + speed + 'ms';
clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, speed);
}
function decreaseSpeed() {
if (speed < 500) {
speed += 50;
document.getElementById('speed').innerText = '速度: ' + speed + 'ms';
clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, speed);
}
}
function increaseSpeed() {
if (speed > 50) {
speed -= 50;
document.getElementById('speed').innerText = '速度: ' + speed + 'ms';
clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, speed);
}
}
function gameLoop() {
clearScreen();
drawRect(food.x, food.y, 'red');
snake.forEach(segment => drawRect(segment.x, segment.y, 'green'));
updateSnake();
}
document.addEventListener('keydown', event => {
switch (event.key) {
case 'ArrowUp':
if (direction.y === 0) direction = { x: 0, y: -1 };
break;
case 'ArrowDown':
if (direction.y === 0) direction = { x: 0, y: 1 };
break;
case 'ArrowLeft':
if (direction.x === 0) direction = { x: -1, y: 0 };
break;
case 'ArrowRight':
if (direction.x === 0) direction = { x: 1, y: 0 };
break;
}
});
placeFood();
document.getElementById('highScore').innerText = '历史最高分: ' + highScore;
let gameInterval = setInterval(gameLoop, speed);
</script>
</body>
</html>
🌟运行
🌟代码使用方法
1.点击鼠标右键新建一个文本文档
2.将刚刚的代码复制进去,并保存
3.修改名称和后缀:贪吃蛇小游戏.html
4.双击就能打开游戏
上下左右控制🐍的方向,可点击按钮给🐍加速或减速。