双线性插值
公式就是这么推来的,主要就是在x方向和y方向上都进行线性插值,利用临近点进行计算
在计算的时候利用了几何中心对齐来优化原来的直接缩放
__author__ = 'Alex Wang'
import cv2
import time
from math import ceil, floor
import numpy as np
'''
python implementation of bilinear interpolation
'''
def bilinear_interpolation(img, out_dim):
src_h, src_w, channel = img.shape
dst_h, dst_w = out_dim[1], out_dim[0]
if src_h == dst_h and src_w == dst_w:
return img.copy()
dst_img = np.zeros((dst_h, dst_w, channel), dtype=np.uint8)
scale_x, scale_y = float(src_w) / dst_w, float(src_h) / dst_h
for i in range(channel):
for dst_y in range(dst_h):
for dst_x in range(dst_w):
# find the origin x and y coordinates of dst image x and y
# use geometric center symmetry
# if use direct way, src_x = dst_x * scale_x
src_x = (dst_x + 0.5) * scale_x - 0.5
src_y = (dst_y + 0.5) * scale_y - 0.5
# find the coordinates of the points which will be used to compute the interpolation
src_x0 = int(floor(src_x))
src_x1 = min(src_x0 + 1, src_w - 1)
src_y0 = int(floor(src_y))
src_y1 = min(src_y0 + 1, src_h - 1)
if src_x0 != src_x1 and src_y1 != src_y0:
# calculate the interpolation
temp0 = ((src_x1 - src_x) * img[src_y0, src_x0,
i] + (src_x - src_x0) * img[src_y0, src_x1, i]) / (src_x1 - src_x0)
temp1 = (src_x1 - src_x) * img[src_y1, src_x0,
i] + (src_x - src_x0) * img[src_y1, src_x1, i] / (src_x1 - src_x0)
dst_img[dst_y, dst_x, i] = int(
(src_y1 - src_y) * temp0 + (src_y - src_y0) * temp1) / (src_y1 - src_y0)
return dst_img
if __name__ == '__main__':
img = cv2.imread('bounding_box_and_polygon.png')
start = time.time()
dst = bilinear_interpolation(img, (1000, 1000))
print('cost {} seconds'.format(time.time() - start))
cv2.imshow('result', dst)
cv2.waitKey()
References:
https://blog.csdn.net/xbinworld/article/details/65660665
https://blog.csdn.net/wudi_X/article/details/79782832
https://en.wikipedia.org/wiki/Bilinear_interpolation