### 在动画状态机中,动画片段上添加脚本,并调用其他MonoBehaviour的方法
在动画片段上添加如下脚本:
using UnityEngine;
public class testSMB : StateMachineBehaviour
{
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
m_MonoBehaviour.OnAction();
}
// OnStateMove is called right after Animator.OnAnimatorMove()
//override