简单的UI制作
其中的ImageBg的锚点
其中的ImagePoint的锚点
代码
using UnityEngine;
using UnityEngine.EventSystems;
public class JoystickUI : UIBase
{
private RectTransform ImageBg;
private RectTransform ImagePoint;
private float radius = 100;
private Vector2 imageBackPos;
private void Awake()
{
InitUI();
}
public override void InitUI()
{
ImageBg = G