CCRepeatForever loop 的时候用
-(void)initializationAction_Action_Hover
{NSMutableArray *animFrames = [NSMutableArray array];
for(int i = 500; i <= 515; i++) {
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"P_C_b_01_B_hover_%03d.png",i]];
[animFrames addObject:frame];
}
CCAnimation *animation = [CCAnimation animationWithFrames:animFrames];
action_Hover=[CCRepeatForever actionWithAction: [CCAnimate actionWithDuration:2.0f animation:animation restoreOriginalFrame:NO] ];
}
CCRepeat 是loop多少次
CCSequence N个action 连续做的时候用
-(void)initializationAction_Action_Over
{
_status=STATUS_OVER;
NSMutableArray *animFrames = [NSMutableArray array];
CCSpriteFrame *frame1 = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"P_C_b_01_B_over_001.png"]];
[animFrames addObject:frame1];
CCAnimation *animation = [CCAnimation animationWithFrames:animFrames];
action_callback = [CCCallFunc actionWithTarget:self
selector:@selector(action_callback_function)];
id action_Over1=[CCRepeat actionWithAction: [CCAnimate actionWithDuration:2.0f animation:animation restoreOriginalFrame:NO] times:50];
// id1 = [CCDelayTime actionWithDuration:1.5f];
action_Over= [CCSequence actions:action_Over1, action_callback, nil];
// action_Over=[CCRepeatForever actionWithAction: [CCAnimate actionWithDuration:2.0f animation:animation restoreOriginalFrame:NO] ];
}