using System; using System.Collections; using System.IO; using UnityEngine; public class FileTool : MonoBehaviour { private static FileTool instance; public static FileTool Instance { get { if ((UnityEngine.Object) FileTool.instance == (UnityEngine.Object) null) FileTool.instance = new GameObject(nameof (FileTool)).AddComponent<FileTool>(); return FileTool.instance; } } public static void SaveFile(string url, string contents) { try { File.WriteAllText(url, contents); } catch (Exception ex) { Debug.LogError((object) ("SAVE FILE " + url + " FAILED!----" + (object) ex)); } } public static void SaveFile(string url, string[] lines) { try { File.WriteAllLines(url, lines); } catch (Exception ex) { Debug.LogError((object) ("SAVE FILE " + url + " FAILED!----" + (object) ex)); } } public static string[] LoadFile(string url) { try { return File.ReadAllLines(url); } catch (Exception ex) { Debug.LogError((object) ("LOAD FILE " + url + " FAILED!----" + (object) ex)); return (string[]) null; } } public static string LoadFile(string url, bool isString) { try { return File.ReadAllText(url); } catch (Exception ex) { return (string) null; } } public void LoadFile(string url, Action<string> back) { this.StartCoroutine(this.GetFile(url, back)); } private IEnumerator GetFile(string path, Action<string> back) { WWW www = new WWW(path); while (!www.isDone) yield return (object) null; if (!string.IsNullOrEmpty(www.error)) Debug.LogError((object) www.error); else back(www.text); } public static string[] LoadFileAllLine(string url) { try { return File.ReadAllLines(url); } catch (Exception ex) { Debug.LogError((object) ("LOAD FILE " + url + " FAILED!----" + (object) ex)); return (string[]) null; } } }