隐藏多态细节,用户看到的只是一个concrete class,思想来自于Better Code: Runtime Polymorphism - Sean Parent
以下代码直到gcc 9.2编译会通过,但是运行会出现段错误,在model
的构造函数列表中data_{std::move(t)}
会被gcc解释成构造列表,此行为似乎与标准相悖,必须改成data_(std::move(t))
,强制gcc使用拷贝构造函数才行。clang无此问题
#include <algorithm>
#include <iostream>
#include <vector>
#include <memory>
#include <string>
#include <future>
#include <chrono>
template <typename T>
void draw(const T &x, std::ostream &out, std::size_t pos) {
out << std::string(pos, ' ') << x << std::endl;
}
class object_t final {
public:
template <typename T> object_t(T x) : self_(std::make_shared<model<T>>(std::move(x))) {}
friend void draw(const object_t &t, std::ostream &out, std::size_t pos) {
t.self_->draw_(out, pos);
}
private:
struct concept_t {
virtual ~concept_t() = default;
virtual void draw_(std::ostream &out, std::size_t pos) const = 0;
};
template <typename T> struct model final : concept_t {
model(T t): data_{std::move(t)} {}
void draw_(std::ostream &out, std::size_t pos) const override {
draw(data_, out, pos);
}
T data_;
};
std::shared_ptr<const concept_t> self_;
};
struct my_class_t {};
void draw(const my_class_t &, std::ostream &out, std::size_t pos) {
out << std::string(pos, ' ') << "my_class_t\n";
}
using document_t = std::vector<object_t>;
void draw(const document_t &document, std::ostream &out, std::size_t pos) {
out << std::string(pos, ' ') << "<document>\n";
for_each(begin(document), end(document), [&out, pos](const auto &i) { draw(i, out, pos + 2); });
out << std::string(pos, ' ') << "</document>\n";
}
using history_t = std::vector<document_t>;
void commit(history_t &h) { h.push_back(h.back()); }
void undo(history_t &h) { h.pop_back(); }
document_t ¤t(history_t &h) { return h.back(); }
int main() {
history_t h(1);
current(h).reserve(6);
current(h).emplace_back(3);
current(h).emplace_back(std::string("Hello"));
draw(current(h), std::cerr , 0);
std::cerr << "----------------------------------\n";
commit(h);
current(h)[0] = 45.1;
current(h)[1] = "World";
auto f = std::async(std::launch::async, [document=current(h)]{
std::cerr << "------------ save ----------------\n";
std::this_thread::sleep_for(std::chrono::seconds(3));
draw(document, std::cerr, 0);
});
current(h).emplace_back(current(h));
current(h).emplace_back(my_class_t{});
draw(current(h), std::cerr, 0);
std::cerr << "----------------------------------\n";
undo(h);
draw(current(h), std::cerr, 0);
}
亦可用std::unique_ptr
实现
class object_t final {
public:
template <typename T> object_t(T x) : self_(std::make_unique<model<T>>(std::move(x))) { std::cerr << "ctor\n"; }
object_t(const object_t &t) : self_(t.self_->copy_()) { std::cerr << "copy\n"; }
object_t(object_t &&t) = default;
object_t &operator=(const object_t &t) { std::cerr << "=\n"; return *this = object_t(t); }
object_t &operator=(object_t &&t) = default;
friend void draw(const object_t &t, std::ostream &out, std::size_t pos) {
t.self_->draw_(out, pos);
}
private:
struct concept_t {
virtual ~concept_t() = default;
virtual std::unique_ptr<const concept_t> copy_() const = 0;
virtual void draw_(std::ostream &out, std::size_t pos) const = 0;
};
template <typename T> struct model final : concept_t {
model(T t): data_(std::move(t)) {}
std::unique_ptr<const concept_t> copy_() const override { return std::make_unique<model<T>>(data_); }
void draw_(std::ostream &out, std::size_t pos) const override {
draw(data_, out, pos);
}
T data_;
};
std::unique_ptr<const concept_t> self_;
};