- 将该脚本添加到Asset中,导入的Texture的PixelsPerUnit就会被自动设置
using UnityEditor;
public class SpritePixelsPerUnitChanger : AssetPostprocessor
{
void OnPreprocessTexture ()
{
TextureImporter textureImporter = (TextureImporter) assetImporter;
textureImporter.spritePixelsPerUnit = 1;
}
}
- 对于已经导入的Texture,右键 Reimport 即可