Geometry 计算几何
四面体体积计算(已知四个点的坐标)
struct point {
double x, y, z;
} p[5];
double line2(point a, point b) {
return ((a.x - b.x) * (a.x - b.x)) + ((a.y - b.y) * (a.y - b.y)) + ((a.z - b.z) * (a.z - b.z));
}
void work() {
for (int i = 1; i <= 4; i++) cin >> p[i].x >> p[i].y >> p[i].z;
double p12 = line2(p[1], p[2]);
double p13 = line2(p[1], p[3]);
double p14 = line2(p[1], p[4]);
double p23 = line2(p[2], p[3]);
double p24 = line2(p[2], p[4]);
double p34 = line2(p[3], p[4]);
double res1 = p12 * p34 * (p13 + p14 + p23 + p24 - p12 - p34);
double res2 = p14 * p23 * (p12 + p13 + p24 + p34 - p14 - p23);
double res3 = p13 * p24 * (p12 + p14 + p23 + p34 - p13 - p24);
double res4 = (p12 * p13 * p23) + (p13 * p14 * p34) + (p12 * p14 * p24) + (p24 * p34 * p23);
double v = sqrt(res1 + res2 + res3 - res4) / 12;
printf("%.12f\n", v);
}
判断线段相交
int CrossProduct(ll x1, ll y1, ll x2, ll y2) {
ll xx = x1 * y2;
ll yy = y1 * x2;
if (xx == yy) return 0;
return xx > yy ? 1 : -1;
}
bool cek(ll x1, ll y1, ll x2, ll y2, ll x3, ll y3, ll x4, ll y4) {//两条线段的起点和终点
return CrossProduct(x2 - x1, y2 - y1, x3 - x1, y3 - y1) * CrossProduct(x2 - x1, y2 - y1, x4 - x1, y4 - y1) <= 0 &&
CrossProduct(x4 - x3, y4 - y3, x1 - x3, y1 - y3) * CrossProduct(x4 - x3, y4 - y3, x2 - x3, y2 - y3) <= 0;
}
旋转卡壳
凸包
半平面交