cocos2dx实现手指控制物体移动

   在游戏设计中,经常会涉及到用手指控制游戏主角的移动,下面就是其cocos2dx的实现(基于cocos2dx2.1.4)

<span style="font-family:KaiTi_GB2312;font-size:14px;">bool MainScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
	CCPoint point = pTouch->getLocationInView();
	point = CCDirector::sharedDirector()->convertToGL(point);
	previousPoint = CCPointMake(point.x,point.y);
	return true;
}
void MainScene::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){
	//static CCPoint previousPoint;
	CCPoint curpos = pTouch->getLocationInView();
	curpos = CCDirector::sharedDirector()->convertToGL(curpos);

	//重新添加触摸移动代码
	CCPoint mPoint = m_player->getPosition();
	CCPoint distaceXY = CCPointMake(mPoint.x-curpos.x,mPoint.y-curpos.y);
	float xx = curpos.x-previousPoint.x;
	float yy = curpos.y-previousPoint.y;
	previousPoint = CCPointMake(curpos.x,curpos.y);
	if(mPoint.x+xx >= 770 || mPoint.x+xx <= 90 || mPoin
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