在游戏设计中,经常会涉及到用手指控制游戏主角的移动,下面就是其cocos2dx的实现(基于cocos2dx2.1.4)
<span style="font-family:KaiTi_GB2312;font-size:14px;">bool MainScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
CCPoint point = pTouch->getLocationInView();
point = CCDirector::sharedDirector()->convertToGL(point);
previousPoint = CCPointMake(point.x,point.y);
return true;
}
void MainScene::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){
//static CCPoint previousPoint;
CCPoint curpos = pTouch->getLocationInView();
curpos = CCDirector::sharedDirector()->convertToGL(curpos);
//重新添加触摸移动代码
CCPoint mPoint = m_player->getPosition();
CCPoint distaceXY = CCPointMake(mPoint.x-curpos.x,mPoint.y-curpos.y);
float xx = curpos.x-previousPoint.x;
float yy = curpos.y-previousPoint.y;
previousPoint = CCPointMake(curpos.x,curpos.y);
if(mPoint.x+xx >= 770 || mPoint.x+xx <= 90 || mPoin