cube闹钟

using UnityEngine;
using System.Collections;
using System;


public class ClockAnimater : MonoBehaviour {

private const float 
hoursTogerees = 360f / 12f ,
minutesTogerees = 360f / 60f ,
secondsTogerees = 360f / 60f ;

public Transform hours, minutes, seconds ; 
public bool analog ;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if(analog){
TimeSpan timeSpan = DateTime.Now.TimeOfDay;
hours.localRotation = Quaternion.Euler(0f, 0f, (float)timeSpan.TotalHours * (- hoursTogerees));
minutes.localRotation = Quaternion.Euler(0f, 0f, (float)timeSpan.TotalMinutes * (- minutesTogerees));
seconds.localRotation = Quaternion.Euler(0f, 0f, (float)timeSpan.TotalSeconds * (- secondsTogerees));

}else{
DateTime time = DateTime.Now;
hours.localRotation = Quaternion.Euler (0f, 0f, time.Hour * ( hoursTogerees));
minutes.localRotation = Quaternion.Euler (0f, 0f, time.Minute * ( minutesTogerees));
seconds.localRotation = Quaternion.Euler (0f, 0f, time.Second * ( secondsTogerees));
}
}


    void OnGUI()
    {
        GUILayout.Label((DateTime.Now.ToString()));
    }
}
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