Unity安卓插件开发:AndroidStudio中基于Gradle的Task实现一键处理aar和jar

该博客介绍了一个Android Studio的任务脚本,用于自动化处理AAR文件。它包括解压、删除特定文件、重新打包并拷贝到目标工程目录的过程,主要涉及Android插件开发和构建流程的定制。
def buildAarName = 'app-release.aar'
def targetAarName = 'CustomPlugin.aar'

//使用自己的包名路径
def packagePath = 'com/xxx/xxxxx' 

def releaseAarPath = 'outputs/aar/releaseAarDir'
def releaseJarPath = 'outputs/aar/releaseJarDir'

//使用自己的工程路径
def targetAarPath = '../../../../Unity_Project/Assets/Plugins/Android/'

//解压生成的aar到文件夹,删除指定文件
task extractAar(dependsOn:assemble,type: Copy){
    //如果一个任务只定义了输出, 如果输出不变的话, 它就会被视为 uptodate并跳过执行
    outputs.upToDateWhen {false}

    //xxx\UnityPlugins\app\build
    //println('task extractAar: ' + project.buildDir.getAbsolutePath())
    File aarFile = new File(project.buildDir,'outputs/aar/' + buildAarName)
    File releaseAarDir = new File(project.buildDir, releaseAarPath)

    //解压到指定文件夹下
    from zipTree(aarFile)
    into releaseAarDir

    doFirst {
        if (releaseAarDir.exists()){
            releaseAarDir.delete()
        }
        println('extractAar doFirst')
    }

    doLast {
        //删除.aar中的 libs/classes.jar 文件
        File classJar = new File(releaseAarDir, 'libs/classes.jar')
        if (classJar.exists()){
            classJar.delete()
        }
        println('extractAar doLast')
    }

    println('extractAar')
}

//解压生成的jar到文件夹,删除指定文件
task extractJar(dependsOn: extractAar, type:Copy){
    outputs.upToDateWhen {false}
    File releaseAarDir = new File(project.buildDir,releaseAarPath)
    File releaseJarDir = new File(project.buildDir,releaseJarPath)
    File customJar = new File(releaseAarDir, 'classes.jar')

    //解压classes.jar,删除其中的com/unity3d文件夹,BuildConfig.class
    from zipTree(customJar)
    into releaseJarDir

    doFirst {
        if (releaseJarDir.exists()){
            releaseJarDir.deleteDir()
        }
        println('extractJar doFirst')
    }

    doLast {
        //删除classes.jar
        customJar.delete()

        File unity3dDir = new File(releaseJarDir, 'com/unity3d')
        if (releaseJarDir.exists())
        {
            unity3dDir.deleteDir()
            println("unity3dDir.deleteDir()")
        }

        File configClassFile = new File(releaseJarDir, packagePath + '/BuildConfig.class')
        configClassFile.delete()
        println('extractJar doLast')
    }
}

//重新打包jar文件放到aar解压目录下
task outputClassJar(dependsOn: extractJar, type:Zip){
    outputs.upToDateWhen {false}

    //重新压缩classes.jar,拷贝到aar文件夹中
    File releaseJarDir = new File(project.buildDir, releaseJarPath)
    File releaseAarDir = new File(project.buildDir, releaseAarPath)

    from releaseJarDir
    archiveName('classes.jar')
    destinationDir(releaseAarDir)
    println('outputClassJar')
}

//重新打包aar
task outputAar(dependsOn: outputClassJar, type:Zip){
    outputs.upToDateWhen {false}
    //重新压缩aar,拷贝到工程文件夹中
    //重新压缩classes.jar,拷贝到aar文件夹中
    File releaseAarDir = new File(project.buildDir,releaseAarPath)
    File targetDir = new File(project.buildDir, 'outputs/aar')

    from releaseAarDir
    archiveName(targetAarName)
    destinationDir(targetDir)
    println('outputAar')
}

//拷贝aar文件到工程目录中
task CopyAarToTarget(dependsOn:outputAar,type:Copy){
    File fromAar = new File(project.buildDir, 'outputs/aar/' + targetAarName)
    File targetAar = new File(project.buildDir, targetAarPath)
    from(fromAar)
    into(targetAar)
    //rename('app-debug.aar',targetAarName)
}

将 CopyAarToTarget的调用放在配置文件中调用,也可以在右上角gradle的task列表中手动执行

android {
    compileSdk 30

    defaultConfig {

        minSdk 21
        targetSdk 30
        versionCode 1
        versionName "1.0"

        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }

    afterEvaluate {
        assembleDebug.finalizedBy(CopyAarToTarget)
    }
}

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