//初始化按钮的监听事件
for (int i = 0; i < 4; i++)
{
Answers[i] = CacheTransform.Find("Content/AnswerBtn" + (i + 1)).gameObject;
EventTriggerListener.Get(Answers[i].gameObject).SetEventHandle(EnumTouchEventType.OnClick, (a, b, c) =>
{
StopContentText();
string nextNode = NodeData.Answers[(int) (c[0])].Target;
if (nextNode == "end")
{
//关闭界面
Singleton.GetInstance().CloseWindow(false,"Dialogue");
return;
}
NodeData = GetDialogue(nextNode);
Coroutine = SingletonMono.GetInstance().StartCoroutine(ShowContentText());
},i);
}
//更新全局的当前对话的数据
private DialogueNodeData GetDialogue(string nodename)
{
for (int i = 0; i < Data.Nodes.Length; i++)
{
if (Data.Nodes[i].Character == nodename)
{
return Data.Nodes[i];
}
}
return null;
}
//显示按钮与对话文字
private IEnumerator ShowContentText()
{
TitleText.text = NodeData.Character;
//显示按钮
for (int i = 0; i < 4; i++)
{
if (NodeData.Answers.Length > i)
{
Answers[i].SetActive(true);
Answers[i].transform.Find("Text").gameObject.GetComponent().text = NodeData.Answers[i].Option;
}
else
{
Answers[i].SetActive(false);
}
}
ShowText.text = "";
char[] letters = NodeData.Dialogue.ToCharArray();
for (int i = 0; i < letters.Length; i++)
{
ShowText.text += letters[i];
yield return new WaitForEndOfFrame();
}
}