using Aliyun.OSS;
using Aliyun.OSS.Common;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using Unity.EditorCoroutines.Editor;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.Networking;
public class MakeAB : EditorWindow
{
private static string TALAccessKeyId = "your TALAccessKeyId";
private static string TALAccessKeySecret = "your TALAccessKeySecret";
#if UNITY_ANDROID
private int selectedOption = 2;
#elif UNITY_IOS
private int selectedOption = 3;
#elif UNITY_STANDALONE_WIN
private int selectedOption = 0;
#elif UNITY_STANDALONE_OSX
private int selectedOption = 1;
#endif
private string[] options = new string[] { "Windows",
Unity | 编辑器开发
最新推荐文章于 2024-10-28 15:39:44 发布