private void Camera_Ray()
{
if(Input.touchCount==0)
{
//需要碰撞到物体才可以
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
bool isCollider = Physics.Raycast(ray, out hit);
if (isCollider)
{
_HitPos = hit.point;
_IsClickCollider = true;
}
}
}
Unity手指点击屏幕射线检测
最新推荐文章于 2024-07-08 20:25:41 发布