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原创 卡通风格渲染

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 14/Toon Shad...

2018-12-19 00:08:19 539

原创 后处理——高斯模糊

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Gaussian Blur" {    Properties {        _MainTex ("Base (RGB)", 2D) = "white...

2018-12-19 00:06:22 318

原创 后处理——运动模糊-基于累计缓存

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Motion Blur" {    Properties {        _MainTex ("Base (RGB)", 2D) = "white" ...

2018-12-18 00:09:16 366

原创 后处理——Bloom效果

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Bloom" {    Properties {        _MainTex ("Base (RGB)", 2D) = "white" {}   ...

2018-12-18 00:06:22 904

原创 后处理——边缘加测-基于Sobel算子

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Edge Detection" {    Properties {        _MainTex ("Base (RGB)", 2D) = "whit...

2018-12-17 23:59:06 240

原创 后处理——亮度、饱和度、对比度

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Brightness Saturation And Contrast" {    Properties {        _MainTex ("Base...

2018-12-17 23:56:05 402

原创 后处理——运动模糊-基于速度映射图

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 13/Motion Blur With Depth Texture" {    Properties {        _MainTex ("Base (RG...

2018-12-11 23:57:55 438

原创 后处理——全局雾效-基于高度变化

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 13/Fog With Depth Texture" {    Properties {        _MainTex ("Base (RGB)", 2D)...

2018-12-11 23:49:25 946

原创 后处理——边缘检测-基于深度法线纹理和Roberts算子

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 13/Edge Detection Normals And Depth" {    Properties {        _MainTex ("Base (...

2018-12-11 23:45:26 663

原创 Glass Refraction-截图模拟玻璃效果

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Glass Ref...

2018-09-24 10:25:41 598

原创 Fresnel-菲涅耳反射

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Fresnel" ...

2018-09-23 10:52:27 1516

原创 Refraction-折射

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Refractio...

2018-09-23 10:40:46 520

原创 Bumped Specular-完整光照的高光反射shader

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Common/Bumped Specul...

2018-09-22 00:35:04 633

原创 Bumped Diffuse-完整光照的漫反射shader

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Common/Bumped Diffus...

2018-09-22 00:32:54 597

原创 Shader-Normal Map In World Space

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 7/Normal Map...

2018-08-21 08:27:57 417

原创 Shader-Normal Map In Tangent Space

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 7/Normal Map In Tangent Space" {    Properties {        _Color ("Color Tint", C...

2018-08-20 23:52:22 307

原创 Shader-Specular(Blinn-Phong)

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityO...

2018-06-14 00:51:41 349

原创 Shader-Specular

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityO...

2018-06-14 00:28:40 380

原创 Shader-Diffuse(Half Lambert)

// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 6/Half Lambert"...

2018-06-14 00:03:37 282

原创 Shader-Diffuse

// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 6/Diffuse Pixel...

2018-06-13 23:56:04 577

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