threeJS嵌入可交互的普通页面

本文介绍如何使用CSS3DRenderer渲染器在3D场景中嵌入交互式网页内容,通过具体实例展示了如何设置和应用CSS3DRenderer,并提供了代码实现。

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  • 效果图:

        1.这是我将一个地图当作地面,外面再包一个天空盒就更好看了

         2.上面的例子可能不够直观,下面这个例子是嵌入的bilibili官网,嵌入的网页内容可以正常交互

  • 关键
    关键是用到了CSS3DRenderer渲染器。CSS3DRenderer仅仅关注普通的DOM元素,这些元素被包含到了特殊的对象中(CSS3DObject或者CSS3DSprite),然后被加入到场景图中。
  • 代码(是第一个地图的例子哦)
    <!--
     * @Author: WJT
     * @Date: 2022-11-16 16:56:42
     * @Description: file content
    -->
    
    <template>
      <div class="webgl-container">
        <div id="webglDom"
             ref="webglDom"></div>
      </div>
    </template>
    
    <script>
    import * as THREE from 'three'
    // import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'
    import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
    import { CSS3DRenderer, CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'
    
    export default {
      name: 'threeJSMap',
      data () {
        return {
          controls: null,
          camera: null,
          glScene: null,
          cssScene: null,
          cssRenderer: null
        }
      },
      mounted () {
        this.initialize()
      },
      methods: {
        createCssRenderer () {
          const cssRenderer = new CSS3DRenderer()
    
          cssRenderer.setSize(window.innerWidth, window.innerHeight)
    
          cssRenderer.domElement.style.position = 'absolute'
          cssRenderer.domElement.style.top = 0
    
          return cssRenderer
        },
        createCssObject (w, h, position, rotation, url) {
          const iframe = document.createElement('iframe')
          iframe.src = 'http://localhost:8081/demo-web/#/map' // 写你自己要嵌入的网页地址即可
          iframe.style.width = w + 'px'
          iframe.style.height = h + 'px'
          iframe.style.border = '0px'
          const cssObject = new CSS3DObject(iframe)
    
          cssObject.position.x = position.x
          cssObject.position.y = position.y
          cssObject.position.z = position.z
    
          cssObject.rotation.x = rotation.x
          cssObject.rotation.y = rotation.y
          cssObject.rotation.z = rotation.z
          return cssObject
        },
        create3dPage (w, h, position, rotation, url) {
          const cssObject = this.createCssObject(
            w, h,
            position,
            rotation,
            url)
          this.cssScene.add(cssObject)
        },
        initialize () {
          this.camera = new THREE.PerspectiveCamera(
            45,
            window.innerWidth / window.innerHeight,
            1,
            10000)
    
          this.camera.position.set(0, 30, 100)
    
          this.cssRenderer = this.createCssRenderer()
    
          document.getElementById('webglDom').appendChild(this.cssRenderer.domElement)
    
          this.controls = new OrbitControls(this.camera, this.cssRenderer.domElement)
          // 定义当平移的时候摄像机的位置将如何移动。如果为true,摄像机将在屏幕空间内平移。 否则,摄像机将在与摄像机向上方向垂直的平面中平移。
          this.controls.screenSpacePanning = true
          this.controls.minDistance = 10
          this.controls.maxDistance = 500
          this.controls.maxPolarAngle = Math.PI / 2
    
          this.glScene = new THREE.Scene()
          this.cssScene = new THREE.Scene()
    
          const ambientLight = new THREE.AmbientLight(0x555555)
          this.glScene.add(ambientLight)
    
          const directionalLight = new THREE.DirectionalLight(0xffffff)
          directionalLight.position.set(-0.5, 0.5, -1.5).normalize()
          this.glScene.add(directionalLight)
    
          this.create3dPage(
            1000, 1000,
            new THREE.Vector3(0, 0, 0),
            new THREE.Vector3(-90 * Math.PI / 180, 0, 0),
            'http://localhost:8081/demo-web/#/map')
    
          this.update()
        },
        update () {
          this.controls.update()
    
          this.cssRenderer.render(this.cssScene, this.camera)
    
          requestAnimationFrame(this.update)
        }
      }
    }
    </script>
    
    <style scoped>
    #webglDom,
    .webgl-container {
      width: 100%;
      height: 100%;
      overflow: hidden;
    }
    </style>
    

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