cocos mac android,cocos2dx mac android.mk

这篇博客详细介绍了Android项目的配置脚本,包括引入cocos2d-x库、音频库和其他静态库的步骤,以及如何通过脚本遍历目录并选择源文件进行编译。它还展示了如何使用LOCAL_SRC_FILES和LOCAL_C_INCLUDES等变量来指定源文件和包含路径。

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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

#LOCAL_SRC_FILES := hellocpp/main.cpp # ../../Classes/AppDelegate.cpp # ../../Classes/HelloWorldScene.cpp

#LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

# 遍历目录及子目录的函数

define walk

$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))

endef

# 遍历Classes目录

ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellocpp/main.cpp

# 从所有文件中提取出所有%.cpp %.c %.cc文件

FILES_SUFFIX := %.cpp %.c %.cc

FILE_LIST += $(filter ${FILES_SUFFIX}, $(ALLFILES))

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

$(call import-module,audio/android)

# $(call import-module,Box2D)

# $(call import-module,editor-support/cocosbuilder)

# $(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

# $(call import-module,network)

$(call import-module,extensions)

原文:http://my.oschina.net/chenleijava/blog/323769

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