#include<iostream>
#include<vector>
using namespace std;
class CTriangle{
public:
int x;
int y;
public:
CTriangle(){ }
CTriangle(int a,int b);
static void get(CTriangle &c,int a,int b);
friend CTriangle operator +(const CTriangle& a,const CTriangle& b);
};
CTriangle::CTriangle(int a,int b){
x=a;y=b;
}
void CTriangle::get(CTriangle& c,int a,int b){
c.x=a;
c.y=b;
}
CTriangle operator +(const CTriangle& a,const CTriangle& b){
CTriangle c(0,0);
c.x=a.x+b.x;
c.y=a.y+b.y;
return c;
}
CTriangle input(){
CTriangle c;
int a,b;
cin>>a;
if(a!=0)
cin>>b;
else
b=0;
CTriangle::get(c,a,b);
return c;
}
int main(){
vector<CTriangle> a;
CTriangle result(0,0);
int i=0;
while(1){
a.push_back(input());
if(a[i].x==0)
break;
i++;
}
for(int t=0;t<i;t++)
result=a[t]+result;
cout<<'A'<<'('<<0<<','<<result.x<<')'<<','<<'B'<<'('<<0<<','<<0<<')'<<','<<'C'<<'('<<result.y<<','<<0<<')';
return 0;}