#include<stdio.h>
#include<stdlib.h>
#include<iostream>
using namespace std;
typedef int Status;
typedef int QElemType;
typedef struct QNode
{
QElemType data;
struct QNode *next;
}QNode,*QueuePtr;
typedef struct
{
QueuePtr front;
QueuePtr rear;
}LinkQueue;
Status InitQueue(LinkQueue &Q)
{//构造一个空队列Q
Q.front=Q.rear=(QueuePtr)malloc(sizeof(QNode));
if(!Q.front) exit(0);
Q.front->next=NULL;
return 1;
}
Status DestroyQueue(LinkQueue &Q)
{//销毁队列
while(Q.front){
Q.rear=Q.front->next;
free(Q.front);
Q.front=Q.rear;
}
return 1;
}
Status EnQueue(LinkQueue &Q,QElemType e)
{//插入e为队尾元素
QueuePtr p;
p=(QueuePtr)malloc(sizeof(QNode));
if(!p) exit(0);
p->data=e;
p->next=NULL;
Q.rear->next=p;
Q.rear=p;
return 1;
}
Status DeQueue(LinkQueue &Q,QElemType &e)
{//若队列不为空,删除Q的队头元素,用e返回其值
QueuePtr p;
if(Q.front==Q.rear) return 0;
p=Q.front->next;
e=p->data;
Q.front->next=p->next;
if(Q.rear==p)Q.rear=Q.front;
free(p);
return 1;
}
int main()
{
LinkQueue Q;
int e1,e2,e3;
InitQueue(Q);
cout<<"入队"<<endl;
cin>>e1;
EnQueue(Q,e1);
cout<<"入队"<<endl;
cin>>e2;
EnQueue(Q,e2);
DeQueue(Q,e3);
cout<<"队头元素"<<e3<<"出队"<<endl;
}
