ldump.c是Lua编译器的一部分,主要负责将Lua程序编译成二进制形式。该文件包含了生成和加载Lua二进制代码的功能。在ldump.c中,主要实现了将编译后的Lua函数信息转换为二进制数据并保存到文件中的功能。这涉及到对Lua函数的指令、常量、原型、调试信息等内容进行序列化处理。通过阅读ldump.c代码,你可以更深入地了解Lua编译器是如何将Lua源代码转换为可执行的二进制代码的过程。
/*
** $Id: ldump.c $
** save precompiled Lua chunks
** See Copyright Notice in lua.h
* 序列化预编译的Lua 字节码
*/
#define ldump_c
#define LUA_CORE
#include "lprefix.h"
#include <limits.h>
#include <stddef.h>
#include "lua.h"
#include "lobject.h"
#include "lstate.h"
#include "lundump.h"
typedef struct {
lua_State *L;
lua_Writer writer;
void *data;
int strip;
int status;
} DumpState;
/*
** All high-level dumps go through dumpVector; you can change it to
** change the endianness of the result
*/
#define dumpVector(D,v,n) dumpBlock(D,v,(n)*sizeof((v)[0]))
#define dumpLiteral(D, s) dumpBlock(D,s,sizeof(s) - sizeof(char))
static void dumpBlock (DumpState *D, const void *b, size_t size) {
if (D->status == 0 && size > 0) {
lua_unlock(D->L);
D->status = (*D->writer)(D->L, b, size, D->data);
lua_lock(D->L);
}
}
#define dumpVar(D,x) dumpVector(D,&x,1)
static void dumpByte (DumpState *D, int y) {
lu_byte x = (lu_byte)y;
dumpVar(D, x);
}
/*
** 'dumpSize' buffer size: each byte can store up to 7 bits. (The "+6"
** rounds up the division