using UnityEngine;
public class test : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
// 鼠标的点击
// 按下鼠标 0左键.1右键,2滚轮
if (Input.GetMouseButtonDown(0)) {
Debug.Log("按下了鼠标左键");
}
// 持续按下鼠标
if (Input.GetMouseButton(0))
{
Debug.Log("持续按下了鼠标左键");
}
// 抬起鼠标
if (Input.GetMouseButtonUp(0))
{
Debug.Log("抬起了鼠标左键");
}
// 按下键盘按键
if (Input.GetKeyDown(KeyCode.A)) {
Debug.Log("按下了A");
}
// 持续按下按键
if (Input.GetKey(KeyCode.A)) {
Debug.Log("持续按下了A");
}
// 抬起键盘按键
if (Input.GetKeyUp("a")) {
Debug.Log("松开了A");
}
}
}
unity游戏操作,键盘鼠标控制属性
最新推荐文章于 2025-03-01 11:03:06 发布