CocosCreator 源码cc.Blink详解

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/* Blinks a Node object by modifying it's visible property
 * @class Blink
 * @extends ActionInterval
 * @param {Number} duration  duration in seconds
 * @param {Number} blinks  blinks in times
 * @example
 * var action = new cc.Blink(2, 10);
 */
/* 通过修改 Node 对象的可见属性来使其闪烁
 * @类眨眼
 * @extends ActionInterval
 * @param {Number} 持续时间 持续时间(以秒为单位)
 * @param {Number} 闪烁 闪烁次数
 * @例子
 * var action = new cc.Blink(2, 10);
 */
cc.Blink = cc.Class({
    name: 'cc.Blink',
    extends: cc.ActionInterval,

    ctor: function (duration, blinks) {
        this._times = 0;
        /* 原始状态 */
        this._originalState = false;
        blinks !== undefined && this.initWithDuration(duration, blinks);
    },

    /*
     * Initializes the action.
     * @param {Number} duration duration in seconds
     * @param {Number} blinks blinks in times
     * @return {Boolean}
     */
    /*
     * 初始化操作。
     * @param {Number} 持续时间 持续时间(以秒为单位)
     * @param {Number} 闪烁 闪烁次数
     * @return {布尔值}
     */
    initWithDuration: function (duration, blinks) {
        if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
            this._times = blinks;
            return true;
        }
        return false;
    },

    clone: function () {
        var action = new cc.Blink();
        this._cloneDecoration(action);
        action.initWithDuration(this._duration, this._times);
        return action;
    },

    update: function (dt) {
        dt = this._computeEaseTime(dt);
        if (this.target && !this.isDone()) {
            var slice = 1.0 / this._times;
            var m = dt % slice;
            this.target.opacity = (m > (slice / 2)) ? 255 : 0;
        }
    },
    /* 设置target   */
    startWithTarget: function (target) {
        cc.ActionInterval.prototype.startWithTarget.call(this, target);
        this._originalState = target.opacity;
    },
    /* 停止action */
    stop: function () {
        this.target.opacity = this._originalState;
        cc.ActionInterval.prototype.stop.call(this);
    },
    /* 逆向action */
    reverse: function () {
        var action = new cc.Blink(this._duration, this._times);
        this._cloneDecoration(action);
        this._reverseEaseList(action);
        return action;
    }
});
/**
 * !#en Blinks a Node object by modifying it's visible property.
 * !#zh 闪烁(基于透明度)。
 * @method blink
 * @param {Number} duration  duration in seconds
 * @param {Number} blinks blinks in times
 * @return {ActionInterval}
 * @example
 * // example
 * var action = cc.blink(2, 10);
 */
/* 创建blink对象 */
cc.blink = function (duration, blinks) {
    return new cc.Blink(duration, blinks);
};

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