CocosCreator 源码cc.JumpTo详解

欢迎关注公众号:“Cocos Creator 源码讲解”,一起学习。

/*
 * Moves a Node object to a parabolic position simulating a jump movement by modifying it's position property. <br />
 * Jump to the specified location.
 * @class JumpTo
 * @extends JumpBy
 * @param {Number} duration
 * @param {Vec2|Number} position
 * @param {Number} [y]
 * @param {Number} [height]
 * @param {Number} [jumps]
 * @example
 * var actionTo = new cc.JumpTo(2, cc.v2(300, 0), 50, 4);
 * var actionTo = new cc.JumpTo(2, 300, 0, 50, 4);
 */
/*
 * 通过修改 Node 对象的位置属性,将 Node 对象移动到模拟跳跃运动的抛物线位置。<br/>
 * 跳转到指定位置。
 * @类跳转
 * @extends JumpBy
 * @param {Number} 持续时间
 * @param {Vec2|Number} 位置
 * @param {数字} [y]
 * @param {数字} [高度]
 * @param {Number} [跳跃]
 * @例子
 * var actionTo = new cc.JumpTo(2, cc.v2(300, 0), 50, 4);
 * var actionTo = new cc.JumpTo(2, 300, 0, 50, 4);
 */
cc.JumpTo = cc.Class({
    name: 'cc.JumpTo',
    extends: cc.JumpBy,

    ctor: function (duration, position, y, height, jumps) {
        this._endPosition = cc.v2(0, 0);
        height !== undefined && this.initWithDuration(duration, position, y, height, jumps);
    },
    /*
     * Initializes the action.
     * @param {Number} duration
     * @param {Vec2|Number} position
     * @param {Number} [y]
     * @param {Number} height
     * @param {Number} jumps
     * @return {Boolean}
     * @example
     * actionTo.initWithDuration(2, cc.v2(300, 0), 50, 4);
     * actionTo.initWithDuration(2, 300, 0, 50, 4);
     */
    /*
     * 初始化操作。
     * @param {Number} 持续时间
     * @param {Vec2|Number} 位置
     * @param {数字} [y]
     * @param {Number} 高度
     * @param {Number} 跳转
     * @return {布尔值}
     * @例子
     * actionTo.initWithDuration(2, cc.v2(300, 0), 50, 4);
     * actionTo.initWithDuration(2, 300, 0, 50, 4);
     */
    initWithDuration: function (duration, position, y, height, jumps) {
        if (cc.JumpBy.prototype.initWithDuration.call(this, duration, position, y, height, jumps)) {
            if (jumps === undefined) {
                y = position.y;
                position = position.x;
            }
            this._endPosition.x = position;
            this._endPosition.y = y;
            return true;
        }
        return false;
    },
    /* 设置target */
    startWithTarget: function (target) {
        cc.JumpBy.prototype.startWithTarget.call(this, target);
        this._delta.x = this._endPosition.x - this._startPosition.x;
        this._delta.y = this._endPosition.y - this._startPosition.y;
    },
    /* 复制action */
    clone: function () {
        var action = new cc.JumpTo();
        this._cloneDecoration(action);
        action.initWithDuration(this._duration, this._endPosition, this._height, this._jumps);
        return action;
    }
});

/**
 * !#en
 * Moves a Node object to a parabolic position simulating a jump movement by modifying its position property. <br />
 * Jump to the specified location.
 * !#zh 用跳跃的方式移动到目标位置。
 * @method jumpTo
 * @param {Number} duration
 * @param {Vec2|Number} position
 * @param {Number} [y]
 * @param {Number} [height]
 * @param {Number} [jumps]
 * @return {ActionInterval}
 * @example
 * // example
 * var actionTo = cc.jumpTo(2, cc.v2(300, 300), 50, 4);
 * var actionTo = cc.jumpTo(2, 300, 300, 50, 4);
 */
/* 创建一个jumpTo对象 */
cc.jumpTo = function (duration, position, y, height, jumps) {
    return new cc.JumpTo(duration, position, y, height, jumps);
};

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值