Android高斯模糊

代码

import android.annotation.TargetApi;
import android.graphics.Bitmap;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;

import com.pujiang.callrecording.BaseApplication;


/**
 * Author: xiongwenwei@aliyun.com
 * Note:RenderScript 高斯模糊
 * CreatedTime: 2016/8/29 20:02
 */
public class RenderScriptUtil {

    @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
    public static Bitmap getBitmap(Bitmap bitmap, float radius) {
        //半径范围(0 < R < = 25)
        //Let's create an empty bitmap with the same size of the bitmap we want to blur
        Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);

        //Instantiate a new Renderscript
        RenderScript rs = RenderScript.create(BaseApplication.getInstance());

        //Create an Intrinsic Blur Script using the Renderscript
        ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

        //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
        Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
        Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);

        //Set the radius of the blur
        blurScript.setRadius(radius);

        //Perform the Renderscript
        blurScript.setInput(allIn);
        blurScript.forEach(allOut);

        //Copy the final bitmap created by the out Allocation to the outBitmap
        allOut.copyTo(outBitmap);

        //recycle the original bitmap
        bitmap.recycle();

        //After finishing everything, we destroy the Renderscript.
        rs.destroy();

        return outBitmap;
    }
}

截图


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