skeletonNode = SkeletonAnimation::createWithFile(name1, atlas);
skeletonNode->getSkeleton()->flipX = 1;
cocos spine 骨骼动画.水平翻转
最新推荐文章于 2025-05-29 12:41:05 发布
skeletonNode = SkeletonAnimation::createWithFile(name1, atlas);
skeletonNode->getSkeleton()->flipX = 1;