Unity-Text颜色渐变(二)-横向渐变

该博客介绍了如何在Unity中实现文本颜色的横向渐变效果。通过自定义HorizontalGradient类,利用Unity的UI系统,根据顶点位置计算出渐变宽度,并应用Color32.Lerp方法实现从leftColor到rightColor的平滑过渡。

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思路和纵向渐变一样,区别只在于纵向渐变是取顶点距离最底部距离/总渐变高度参与插值计算,而横向渐变则是取顶点距离最左侧距离/总渐变宽度参与插值计算

代码:

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

[AddComponentMenu("UI/Effect/HorizontalGradient")]
[RequireComponent(typeof(UnityEngine.UI.Text))]
public class HorizontalGradient : BaseMeshEffect
{
    public Color32 leftColor = new Color32(255, 255, 255, 255);
    public Color32 rightColor = new Color32(0, 0, 0, 255);
    public override void ModifyMesh(VertexHelper vh)
    {
        if (!IsActive() || vh.currentVertCount < 4)
        {
            return;
        }
        List<UIVertex> v

Unity3D UGUI 专用文字特效插件 Text Effects 1.15 UI Text Effects are a set of effects for the standard Unity UI (uGUI) Text. - All script and shader sources included! - Extremely easy to use - just choose the effect from the component menu, and it's applied. - Add fancy titles, custom text appearance, mix multiple effects. - Rich Text support. - Mobile platform support. 12 extremely valuable effects: - Better Outline: a more continuous outline than the standard one. - Gradient Color: global/local, vertical/horizontal, override/additive/multiply. - Depth Effect: add thickness to text. - Soft Shadow: blurry shadow. - Outer Bevel: add outer lit and shaded edges. - Skew Effect: add horizontal+vertical transformations and perspective. - Curve Effect: bend or distort text vertically. - Character Spacing: increase or decrease the distance between individual characters. - Limit Visible Characters: hide characters, make a typewriter. - Overlay Texture: add an image overlay, local/global, override/additive/multiply. - Inner Bevel: add lit and shaded edges inside the characters, override/additive/multiply (only "override" on SM2 level GPUs). - Inner Outline: add outline inside the characters, override/additive/multiply. - With this package, you can finally echo effects from Photoshop or Word, while still using the standard Unity UI Text. - Suggestions for new effects are very welcome. The newly made effects will be added to the package. 仅供学习交流使用,如有侵权请告知删除。
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