代码
using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class HTTPclient : MonoBehaviour
{
#region 属性
public bool IsBusy=false;//用于检测是否重复发送
#endregion
#region HttpClient传输json数据
public void Client()
{
if(!IsBusy)
{
Wait.gameObject.SetActive(true);
IsBusy = true;
JsonData data = new JsonData();//写入json格式的数据
data["course"] = "123";
data["username"] = “123”;
data["password"] = “13”;
byte[] postBytes = System.Text.Encoding.Default.GetBytes(data.ToJson());//把json格式的字符串转化成数组
StartCoroutine(_POST("http://192.168.1.142:8080/jeecg-boot/LoginControllerinterface/login", postBytes));//发起请求
//使用litJson创建json格式的参数数据
}