diff options
author | Even Oscar Andersen <[email protected]> | 2024-04-17 14:05:49 +0200 |
---|---|---|
committer | Even Oscar Andersen <[email protected]> | 2024-06-11 12:04:07 +0200 |
commit | 7796a5632e27e57721e3cd5f6e8866f7bfec17a0 (patch) | |
tree | e6197dc18c98951776bfceabf2cee963bb157d58 | |
parent | 5bdf12fc6aad1b2835587f6b7bbe11603ec41389 (diff) |
wasm: Move OpenGLUnderQml to VertexBufferObject to satisfy WebGL
To make the example work under webassembly also
Change-Id: I9eb7ab4503efcffa68d4de3008c8275f723ec659
Reviewed-by: Laszlo Agocs <[email protected]>
-rw-r--r-- | examples/quick/scenegraph/openglunderqml/squircle.cpp | 30 | ||||
-rw-r--r-- | examples/quick/scenegraph/openglunderqml/squircle.h | 2 |
2 files changed, 16 insertions, 16 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp index 13f3075a28..98a004ee80 100644 --- a/examples/quick/scenegraph/openglunderqml/squircle.cpp +++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp @@ -94,6 +94,15 @@ void SquircleRenderer::init() initializeOpenGLFunctions(); + const float values[] = { -1, -1, 1, -1, -1, 1, 1, 1 }; + + m_vbo.create(); + m_vbo.bind(); + m_vbo.allocate(values, sizeof(values)); + + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr); + m_program = new QOpenGLShaderProgram(); m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, "attribute highp vec4 vertices;" @@ -125,23 +134,12 @@ void SquircleRenderer::paint() // OpenGL directly. m_window->beginExternalCommands(); + m_vbo.bind(); m_program->bind(); + m_program->setUniformValue("t", (float)m_t); - m_program->enableAttributeArray(0); - - float values[] = { - -1, -1, - 1, -1, - -1, 1, - 1, 1 - }; - - // This example relies on (deprecated) client-side pointers for the vertex - // input. Therefore, we have to make sure no vertex buffer is bound. - glBindBuffer(GL_ARRAY_BUFFER, 0); - - m_program->setAttributeArray(0, GL_FLOAT, values, 2); - m_program->setUniformValue("t", (float) m_t); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr); glViewport(0, 0, m_viewportSize.width(), m_viewportSize.height()); @@ -152,7 +150,7 @@ void SquircleRenderer::paint() glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - m_program->disableAttributeArray(0); + glDisableVertexAttribArray(0); m_program->release(); m_window->endExternalCommands(); diff --git a/examples/quick/scenegraph/openglunderqml/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h index 2112d658b0..e59e7882c8 100644 --- a/examples/quick/scenegraph/openglunderqml/squircle.h +++ b/examples/quick/scenegraph/openglunderqml/squircle.h @@ -8,6 +8,7 @@ #include <QtQuick/QQuickWindow> #include <QOpenGLShaderProgram> #include <QOpenGLFunctions> +#include <QOpenGLBuffer> @@ -31,6 +32,7 @@ private: qreal m_t = 0.0; QOpenGLShaderProgram *m_program = nullptr; QQuickWindow *m_window = nullptr; + QOpenGLBuffer m_vbo; }; //! [1] |