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authorEven Oscar Andersen <[email protected]>2024-04-17 14:05:49 +0200
committerEven Oscar Andersen <[email protected]>2024-06-11 12:04:07 +0200
commit7796a5632e27e57721e3cd5f6e8866f7bfec17a0 (patch)
treee6197dc18c98951776bfceabf2cee963bb157d58
parent5bdf12fc6aad1b2835587f6b7bbe11603ec41389 (diff)
wasm: Move OpenGLUnderQml to VertexBufferObject to satisfy WebGL
To make the example work under webassembly also Change-Id: I9eb7ab4503efcffa68d4de3008c8275f723ec659 Reviewed-by: Laszlo Agocs <[email protected]>
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.cpp30
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.h2
2 files changed, 16 insertions, 16 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp
index 13f3075a28..98a004ee80 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.cpp
+++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp
@@ -94,6 +94,15 @@ void SquircleRenderer::init()
initializeOpenGLFunctions();
+ const float values[] = { -1, -1, 1, -1, -1, 1, 1, 1 };
+
+ m_vbo.create();
+ m_vbo.bind();
+ m_vbo.allocate(values, sizeof(values));
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr);
+
m_program = new QOpenGLShaderProgram();
m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex,
"attribute highp vec4 vertices;"
@@ -125,23 +134,12 @@ void SquircleRenderer::paint()
// OpenGL directly.
m_window->beginExternalCommands();
+ m_vbo.bind();
m_program->bind();
+ m_program->setUniformValue("t", (float)m_t);
- m_program->enableAttributeArray(0);
-
- float values[] = {
- -1, -1,
- 1, -1,
- -1, 1,
- 1, 1
- };
-
- // This example relies on (deprecated) client-side pointers for the vertex
- // input. Therefore, we have to make sure no vertex buffer is bound.
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- m_program->setAttributeArray(0, GL_FLOAT, values, 2);
- m_program->setUniformValue("t", (float) m_t);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr);
glViewport(0, 0, m_viewportSize.width(), m_viewportSize.height());
@@ -152,7 +150,7 @@ void SquircleRenderer::paint()
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- m_program->disableAttributeArray(0);
+ glDisableVertexAttribArray(0);
m_program->release();
m_window->endExternalCommands();
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h
index 2112d658b0..e59e7882c8 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.h
+++ b/examples/quick/scenegraph/openglunderqml/squircle.h
@@ -8,6 +8,7 @@
#include <QtQuick/QQuickWindow>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>
+#include <QOpenGLBuffer>
@@ -31,6 +32,7 @@ private:
qreal m_t = 0.0;
QOpenGLShaderProgram *m_program = nullptr;
QQuickWindow *m_window = nullptr;
+ QOpenGLBuffer m_vbo;
};
//! [1]