Another strongly modified variant.
<!DOCTYPE html>
<!-- https://discourse.threejs.org/t/create-circle-with-fuzzy-edge-made-of-individual-random-particles/30150/5 -->
<!-- see also
https://discourse.threejs.org/t/how-move-all-points-to-sphere/1836/2
and
https://codepen.io/looeee/pen/LQLQRd
-->
<head>
<title> PointsToCircleRandom </title>
<meta charset="utf-8" />
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body> </body>
<script type="module">
// @author looeee - strongly changed by hofk
import * as THREE from "../jsm/three.module.132.js";
import { OrbitControls } from "../jsm/OrbitControls.132.js";
let camera, renderer, scene;
const v = new THREE.Vector2();
let r;
window.addEventListener( 'resize', onWindowResize );
init();
randomPoints();
animate();
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.set( 1, -1, 3 );
const controls = new OrbitControls( camera, renderer.domElement );
}
function randomPoints() {
const geometry = new THREE.BufferGeometry();
var positions = [];
for ( let i = 0; i < 50000; i ++ ) {
const phi = Math.random( ) * Math.PI * 2;
r = Math.pow( Math.random( ), 1 / 6 ) + 0.2;
v.x = r * Math.cos( phi );
v.y = r * Math.sin( phi );
positions.push( v.x, v.y, 0 );
}
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
const material = new THREE.PointsMaterial( { color: 0xffff34, size: 0.001 } );
const particles = new THREE.Points(geometry, material);
scene.add( particles );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
</script>
</html>
UPDATE: There you can experiment nicely.
Of course, you can also derive the required functions theoretically.
Try it out.
In the Collection of examples from discourse.threejs.org
2021 >>> PointsToCircleRandom
function randomPoints() {
const geometry = new THREE.BufferGeometry();
var positions = [];
for ( let i = 0; i < 3000; i ++ ) {
const phi = Math.random( ) * Math.PI * 2;
const rnd = Math.random( )
r = 0.2 + ( rnd < 0.6 ? Math.pow( Math.random( ), 1 / 6 ) : Math.pow( ( 3 + 5 * Math.random( ) ) * Math.random( ), 1 / 6 ) );
v.x = r * Math.cos( phi );
v.y = r * Math.sin( phi );
positions.push( v.x, v.y, 0 );
}