I have a small question.
Have a look at this jsfiddle:
https://jsfiddle.net/prisoner849/o5uh2f4w/
When I apply rotation to the texture itself (canvasTexture.rotation = Math.PI * 0.5;
), then, when I use this texure as a map
, then it’s okay - rotation applied correctly. But when I use the same texture as a displacementMap
, then there is no rotation.
Is it such a limitation of Three.js? Or am I missing something fundamental?