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    Struct EntityArchetype

    An EntityArchetype is a unique combination of component types. The EntityManager uses the archetype to group all entities that have the same sets of components.

    Namespace: Unity.Entities
    Syntax
    public struct EntityArchetype : IEquatable<EntityArchetype>
    Remarks

    An entity can change archetype fluidly over its lifespan. For example, when you add or remove components, the archetype of the affected entity changes.

    An archetype object is not a container; rather it is an identifier to each unique combination of component types that an application has created at run time, either directly or implicitly.

    You can create archetypes directly using CreateArchetype(ComponentType[]). You also implicitly create archetypes whenever you add or remove a component from an entity. An EntityArchetype object is an immutable singleton; creating an archetype with the same set of components, either directly or implicitly, results in the same archetype for a given EntityManager.

    The ECS framework uses archetypes to group entities that have the same structure together. The ECS framework stores component data in blocks of memory called chunks. A given chunk stores only entities having the same archetype. You can get the EntityArchetype object for a chunk from its Archetype property.

    Instead of using new EntityArchetype(), use EntityManager.CreateArchetype() to create EntityArchetype values.

    Properties

    Name Description
    ChunkCapacity

    The number of entities having this archetype that can fit into a single chunk of memory.

    ChunkCount

    The current number of chunks storing entities having this archetype.

    Disabled

    Reports whether this EntityArchetype instance contains disabled entities.

    Prefab

    Reports whether this EntityArchetype instance describes a Prefab.

    TypesCount

    The number of component types this archetype contains.

    Valid

    Reports whether this EntityArchetype instance references a non-null archetype.

    Methods

    Name Description
    CalculateDifference(EntityArchetype, EntityArchetype, Int32*, out Int32, Int32*, out Int32)

    Calculates the difference between two archetypes. Reports what components need to be added to and removed from "before" in order to convert it to "after".

    Equals(Object)

    Reports whether this EntityArchetype references the same archetype as another object.

    Equals(EntityArchetype)

    Compares archetypes for equality.

    GetComponentTypes(Allocator)

    Gets the types of the components making up this archetype.

    GetHashCode()

    Returns the hash of the archetype.

    Operators

    Name Description
    Equality(EntityArchetype, EntityArchetype)

    Compares the archetypes for equality.

    Inequality(EntityArchetype, EntityArchetype)

    Compares the archetypes for inequality.

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