docs.unity3d.com
    Show / Hide Table of Contents

    Method Execute

    Execute(ArchetypeChunk, Int32, Int32)

    Implement the Execute function to perform a unit of work on an ArchetypeChunk representing a contiguous batch of entities within a chunk.

    Declaration
    void Execute(ArchetypeChunk batchInChunk, int batchIndex, int indexOfFirstEntityInQuery)
    Parameters
    Type Name Description
    ArchetypeChunk batchInChunk

    An object providing access to a batch of entities within a chunk.

    Int32 batchIndex

    The index of the current batch within the list of all batches in all chunks found by the job's EntityQuery. If the batch count is one, this list contains one entry for each selected chunk; if the batch count is two, the list contains two entries per chunk; and so on. Note that batches are not processed in index order, except by chance.

    Int32 indexOfFirstEntityInQuery

    The index of the first entity in the current chunk within the list of all entities in all the chunks found by the Job's EntityQuery.

    Remarks

    The chunks selected by the EntityQuery used to schedule the job are the input to your Execute function. If you use ScheduleParallel<T>(T, EntityQuery, Int32, JobHandle) to schedule the job, the entities in each matching chunk are partitioned into contiguous batches based on the batchesInChunk parameter, and the Execute function is called once for each batch. When you use one of the other scheduling or run methods, the Execute function is called once per matching chunk (in other words, the batch count is one).

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023