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cone.py
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from trame.app import get_server
from trame.ui.html import DivLayout
from trame.widgets import html, client
from trame_vtklocal.widgets import vtklocal
from trame.decorators import TrameApp, change, trigger
from vtkmodules.vtkFiltersSources import vtkConeSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor,
)
# Required for vtk factory
import vtkmodules.vtkRenderingOpenGL2 # noqa
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleSwitch # noqa
CLIENT_TYPE = "vue3"
# -----------------------------------------------------------------------------
# VTK pipeline
# -----------------------------------------------------------------------------
def create_vtk_pipeline():
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderWindowInteractor.GetInteractorStyle().SetCurrentStyleToTrackballCamera()
cone = vtkConeSource()
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(cone.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
renderer.AddActor(actor)
renderer.SetBackground(0.1, 0.2, 0.4)
renderer.ResetCamera()
return renderWindow, cone
# -----------------------------------------------------------------------------
# GUI
# -----------------------------------------------------------------------------
@TrameApp()
class DemoApp:
def __init__(self, server=None):
self.server = get_server(server, client_type=CLIENT_TYPE)
self.render_window, self.cone = create_vtk_pipeline()
self.server.state.update(dict(mem_blob=0, mem_vtk=0))
self.html_view = None
self.ui = self._ui()
# print(self.ui)
@trigger("export")
def export(self, format):
return self.html_view.export(format)
def reset_camera(self):
self.html_view.reset_camera()
@change("resolution")
def on_resolution_change(self, resolution, **kwargs):
self.cone.SetResolution(int(resolution))
self.html_view.update_throttle()
def _ui(self):
with DivLayout(self.server) as layout:
client.Style("body { margin: 0; }")
with html.Div(
style="position: absolute; left: 0; top: 0; width: 100vw; height: 100vh;"
):
self.html_view = vtklocal.LocalView(
self.render_window,
throttle_rate=20,
cache_size=("cache", 0),
memory_vtk="mem_vtk = $event",
memory_arrays="mem_blob = $event",
)
html.Div(
"Scene: {{ (mem_vtk / 1024).toFixed(1) }}KB - "
"Arrays: {{ (mem_blob / 1024).toFixed(1) }}KB - "
"cache: {{ (cache/1024).toFixed(1) }}KB ",
style=(
"position: absolute; top: 1rem; left: 1rem;"
"z-index: 10; background: white;"
"padding: 1rem; border-radius: 1rem;"
),
)
html.Input(
type="range",
v_model=("resolution", 6),
min=3,
max=60,
step=1,
style="position: absolute; top: 1rem; right: 1rem; z-index: 10;",
)
html.Input(
type="range",
v_model=("cache", 0),
min=0,
max=100000,
step=1000,
style="position: absolute; top: 1rem; right: 10rem; z-index: 10;",
)
html.Button(
"Export json",
click="utils.download('scene-wasm.json', trigger('export', ['json']), 'application/octet-stream')",
style="position: absolute; top: 3rem; right: 1rem; z-index: 10;",
)
html.Button(
"Export zip",
click="utils.download('scene-wasm.zip', trigger('export', ['zip']), 'application/octet-stream')",
style="position: absolute; top: 3rem; right: 7rem; z-index: 10;",
)
html.Button(
"Reset Camera",
click=self.reset_camera,
style="position: absolute; top: 3rem; right: 14rem; z-index: 10;",
)
return layout
# -----------------------------------------------------------------------------
# Main
# -----------------------------------------------------------------------------
if __name__ == "__main__":
app = DemoApp()
app.server.start()