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Tree structure in Backends #19

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@fryguybob

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@fryguybob

(Imported from http://code.google.com/p/diagrams/issues/detail?id=73. Original issue from [email protected] on March 11, 2012, 05:14:51 PM UTC)

Hi,
All of the Backends that I have seen so far flatten the UD-tree to produce output. Using a program like Inkscape to further edit an SVG image, it would be better to preserve this structure.

I also need to have such a structure to make a 3d-Backend. At first I aimed at WebGL using SceneJS, for which I need a SceneGraph (a tree structure). It seems easier to first make a Backend with lambdacubeengine (I roughly understand how the scenegraph works there) and then involve the other people here on the mailing list for the right structures for 3d.

The announcement for diagrams-0.5 mentions a new SVG-Backend. Is it preserving the structure? If yes, I would like to see the code.
Documentation about UD-trees would also help a lot.

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