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Editor: UI enhancements. #20427
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Here are my wishes for ediotr's UI improvments :
In a far far future
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I guess you are looking at the wrong place. The copy used in the editor was frequently updated up to now. https://github.com/mrdoob/three.js/blob/dev/editor/js/libs/ui.js |
Okay, my bad ^^ Still, my questioning about refactoring this part stay the same:
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I like the current setup. It's simple and doesn't require setting up complicated build processes. |
A rollup config file in the other repo, and a git submodule in this one is not such complicated... So developing webGL shaders and the most popular js lib associated don't afraid you but a rollup file does? 😜 |
I sometimes have the feeling that too less developers appreciate the worth of simplicity these days... |
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The editor uses UI.js that is quite old and not maintained (I guess, no commit for 3 years)...
What is your plans about that?
Is it relevant to improve UI.js, like moving to ES modules and classes, or cook some custom elements?
(In this case I can do it, in fact I already started, and I can start a PR in this UI.js project)
Another option is to switch to an already made component library.
I'm not such a fan of industry giants like Angular or React, it's way too much effort to get a simple UI like the editor's one...
I tried and used the great Xel custom elements, it's easy, lightweight, modular and libre licenced...
(I let you take a look, and I could also start a refactoring of editor UI with Xel elements...)
This issue exists to open the discussion about editor's UI !
Please explain your feelings about this, maybe write your wish about UI improvments, your needs or the lacks you see...
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