This is the code repository for Unreal Engine Virtual Reality Quick Start Guide, published by Packt.
Design and Develop immersive virtual reality experiences with Unreal Engine 4
With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.
This book covers the following exciting features:
- Understand how to get started with VR development in Unreal Engine 4
- Design and create interaction and locomotion systems from scratch
- Plan and program a sample game for VR
- Understand how VR affects user experience and user interfaces
- Discuss what is needed to create optimized art for VR
- Test your game with users and prepare for distribution
If you feel this book is for you, get your copy today!
All of the code is organized into folders. For example, Chapter02.
Following is what you need for this book: The audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.
With the following software and hardware list you can run all code files present in the book (Chapter 1-6).
Chapter | Software required | OS required |
---|---|---|
1-6 | Unreal Engine 4.20.x | Windows/Mac |
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
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Mastering Game Development with Unreal Engine 4 - Second Edition [Packt] [Amazon]
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Learning C++ by Building Games with Unreal Engine 4 - Second Edition [Packt] [Amazon]
Jessica Plowman Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
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If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.
https://packt.link/free-ebook/9781789617405