GAMES & ACTIVITIES
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Zen and Slow Games
On Zen Modes and Slow Games
ISBN: 9780262553568
Publisher: The MIT Press
Pub Date: January 20, 2026
A deep dive into the reflective modes of playfulness in video games.
Designing Serious Games
ISBN: 9780262049986
Publisher: The MIT Press
Pub Date: January 6, 2026
A comprehensive guide to the design and development process of games for impact.
Thresholds of Digital Gameplay
Thresholds of Digital Gameplay
ISBN: 9780262553582
Publisher: The MIT Press
Pub Date: December 16, 2025
How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
The Well-Played Game
A Player's Philosophy
ISBN: 9780262553988
Publisher: The MIT Press
Pub Date: December 2, 2025
The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life.
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
ISBN: 9780262052580
Publisher: The MIT Press
Pub Date: May 13, 2025
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
Playing at the World, 2E
Three Pillars of Role-Playing Games
ISBN: 9780262552318
Publisher: The MIT Press
Pub Date: April 8, 2025
The second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
The Well-Read Game
On Playing Thoughtfully
ISBN: 9780262552233
Publisher: The MIT Press
Pub Date: March 25, 2025
How players evoke personal and subjective meanings through a new theory of player response.
The Beauty of Games
ISBN: 9780262552950
Publisher: The MIT Press
Pub Date: March 11, 2025
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.

Zen and Slow Games
On Zen Modes and Slow Games
ISBN: 9780262553568
Publisher: The MIT Press
Pub Date: January 20, 2026
A deep dive into the reflective modes of playfulness in video games.
Designing Serious Games
ISBN: 9780262049986
Publisher: The MIT Press
Pub Date: January 6, 2026
A comprehensive guide to the design and development process of games for impact.
Thresholds of Digital Gameplay
Thresholds of Digital Gameplay
ISBN: 9780262553582
Publisher: The MIT Press
Pub Date: December 16, 2025
How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
The Well-Played Game
A Player's Philosophy
ISBN: 9780262553988
Publisher: The MIT Press
Pub Date: December 2, 2025
The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life.
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
ISBN: 9780262052580
Publisher: The MIT Press
Pub Date: May 13, 2025
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
Playing at the World, 2E
Three Pillars of Role-Playing Games
ISBN: 9780262552318
Publisher: The MIT Press
Pub Date: April 8, 2025
The second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
The Well-Read Game
On Playing Thoughtfully
ISBN: 9780262552233
Publisher: The MIT Press
Pub Date: March 25, 2025
How players evoke personal and subjective meanings through a new theory of player response.
The Beauty of Games
ISBN: 9780262552950
Publisher: The MIT Press
Pub Date: March 11, 2025
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.