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        GAMES & ACTIVITIES

        Showing results 1-10 of 136

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        King PONG

        King PONG

        King PONG

        How Atari Bounced Across Markets to Make Millions

        by Raiford Guins

        ISBN: 9780262051330

        Publisher: The MIT Press

        Pub Date: February 10, 2026

        Why and how Atari’s first video game Pong established an industry that shapes consumers’ relationships to technology to this day.
        Bounce

        Bounce

        Bounce

        Balls, Walls, and Bodies in Games and Play

        by Carlin Wing

        ISBN: 9780262553216

        Publisher: The MIT Press

        Pub Date: January 20, 2026

        A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.
        Zen and Slow Games

        Zen and Slow Games

        Zen and Slow Games

        On Zen Modes and Slow Games

        by Víctor Navarro-Remesal

        ISBN: 9780262553568

        Publisher: The MIT Press

        Pub Date: January 20, 2026

        A deep dive into the reflective modes of playfulness in video games.
        Designing Serious Games

        Designing Serious Games

        Designing Serious Games

        by Magy Seif El-Nasr, Elin Carstensdottir and Michael John

        ISBN: 9780262049986

        Publisher: The MIT Press

        Pub Date: January 6, 2026

        A comprehensive guide to the design and development process of games for impact.
        Thresholds of Digital Gameplay

        Thresholds of Digital Gameplay

        Thresholds of Digital Gameplay

        by Daniel L Gardner

        ISBN: 9780262553582

        Publisher: The MIT Press

        Pub Date: December 16, 2025

        How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
        The Well-Played Game

        The Well-Played Game

        The Well-Played Game

        A Player's Philosophy

        by Bernard De Koven

        ISBN: 9780262553988

        Publisher: The MIT Press

        Pub Date: December 2, 2025

        The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life.
        Resonant Games

        Resonant Games

        Resonant Games

        Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

        by Eric Klopfer, Jason Haas, Scot Osterweil and Louisa Rosenheck

        Foreword by Colleen Macklin

        ISBN: 9780262052580

        Publisher: The MIT Press

        Pub Date: May 13, 2025

        Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
        Playing at the World, 2E

        Playing at the World, 2E

        Playing at the World, 2E

        Three Pillars of Role-Playing Games

        by Jon Peterson

        ISBN: 9780262552318

        Publisher: The MIT Press

        Pub Date: April 8, 2025

        The second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
        The Well-Read Game

        The Well-Read Game

        The Well-Read Game

        On Playing Thoughtfully

        by Tracy Fullerton and Matthew Farber

        ISBN: 9780262552233

        Publisher: The MIT Press

        Pub Date: March 25, 2025

        How players evoke personal and subjective meanings through a new theory of player response.
        The Beauty of Games

        The Beauty of Games

        The Beauty of Games

        by Frank Lantz

        ISBN: 9780262552950

        Publisher: The MIT Press

        Pub Date: March 11, 2025

        How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
        ‹12345›

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