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        GAMES / General

        Showing results 1-10 of 11

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        ‹12›
        The Well-Played Game

        The Well-Played Game

        The Well-Played Game

        A Player's Philosophy

        by Bernard De Koven

        ISBN: 9780262553988

        Publisher: The MIT Press

        Pub Date: December 2, 2025

        The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life.
        Playframes

        Playframes

        Playframes

        How Do We Know We Are Playing?

        by Celia Pearce

        Foreword by Janet H. Murray

        ISBN: 9780262550819

        Publisher: The MIT Press

        Pub Date: December 17, 2024

        An exploration of how we know we're playing and what happens when we don't.
        Toy Theory

        Toy Theory

        Toy Theory

        Technology and Imagination in Play

        by Seth Giddings

        ISBN: 9780262548212

        Publisher: The MIT Press

        Pub Date: November 5, 2024

        A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects.
        Zones of Control

        Zones of Control

        Zones of Control

        Perspectives on Wargaming

        Edited by Pat Harrigan and Matthew G. Kirschenbaum

        Foreword by James F. Dunnigan

        ISBN: 9780262547925

        Publisher: The MIT Press

        Pub Date: May 9, 2023

        Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.
        The Infinite Playground

        The Infinite Playground

        The Infinite Playground

        A Player's Guide to Imagination

        by Bernard De Koven

        With Holly Gramazio

        Edited by Celia Pearce and Eric Zimmerman

        ISBN: 9780262543866

        Publisher: The MIT Press

        Pub Date: June 21, 2022

        A play-centered invitation to experience the power and delight unlocked by imagination.
        Locally Played

        Locally Played

        Locally Played

        Real-World Games for Stronger Places and Communities

        by Benjamin Stokes

        Foreword by Tracy Fullerton

        ISBN: 9780262043489

        Publisher: The MIT Press

        Pub Date: April 14, 2020

        How games can make a real-world difference in communities when city leaders tap into the power of play for local impact.
        Herewith the Clues

        Herewith the Clues

        Herewith the Clues

        Edited by Boy Vereecken

        ISBN: 9783956794421

        Publisher: Sternberg Press

        Pub Date: July 2, 2019

        An investigation of the Crime Dossiers, a form of literature as mystery game— an entirely new manifestation of gamified literature—developed in the interwar period.
        Fun, Taste, & Games

        Fun, Taste, & Games

        Fun, Taste, & Games

        An Aesthetics of the Idle, Unproductive, and Otherwise Playful

        by John Sharp and David Thomas

        ISBN: 9780262039352

        Publisher: The MIT Press

        Pub Date: March 12, 2019

        Reclaiming fun as a meaningful concept for understanding games and play.
        A Play of Bodies

        A Play of Bodies

        A Play of Bodies

        How We Perceive Videogames

        by Brendan Keogh

        ISBN: 9780262037631

        Publisher: The MIT Press

        Pub Date: April 6, 2018

        An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.
        Play Matters

        Play Matters

        Play Matters

        by Miguel Sicart

        ISBN: 9780262534512

        Publisher: The MIT Press

        Pub Date: October 27, 2017

        Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.
        ‹12›

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