GAMES / Video & Electronic
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Zen and Slow Games
On Zen Modes and Slow Games
ISBN: 9780262553568
Publisher: The MIT Press
Pub Date: January 20, 2026
A deep dive into the reflective modes of playfulness in video games.
Designing Serious Games
ISBN: 9780262049986
Publisher: The MIT Press
Pub Date: January 6, 2026
A comprehensive guide to the design and development process of games for impact.
Thresholds of Digital Gameplay
Thresholds of Digital Gameplay
ISBN: 9780262553582
Publisher: The MIT Press
Pub Date: December 16, 2025
How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
ISBN: 9780262052580
Publisher: The MIT Press
Pub Date: May 13, 2025
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
The Well-Read Game
On Playing Thoughtfully
ISBN: 9780262552233
Publisher: The MIT Press
Pub Date: March 25, 2025
How players evoke personal and subjective meanings through a new theory of player response.
Unboxing Japanese Videogames
A Metadata-Based Approach to the Production and Distribution of Spatial Instability
ISBN: 9780262552226
Publisher: The MIT Press
Pub Date: February 25, 2025
A new perspective on the spatial complexity and plurality of Japanese videogames.
Streaming by the Rest of Us
Microstreaming Videogames on Twitch
ISBN: 9780262552158
Publisher: The MIT Press
Pub Date: February 18, 2025
An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one.
Gaming Cancer
How Building and Playing Video Games Can Accelerate Scientific Discovery
ISBN: 9780262550727
Publisher: The MIT Press
Pub Date: February 4, 2025
Can experimenting with game design increase our chances of finding a cure for cancer?

Zen and Slow Games
On Zen Modes and Slow Games
ISBN: 9780262553568
Publisher: The MIT Press
Pub Date: January 20, 2026
A deep dive into the reflective modes of playfulness in video games.
Designing Serious Games
ISBN: 9780262049986
Publisher: The MIT Press
Pub Date: January 6, 2026
A comprehensive guide to the design and development process of games for impact.
Thresholds of Digital Gameplay
Thresholds of Digital Gameplay
ISBN: 9780262553582
Publisher: The MIT Press
Pub Date: December 16, 2025
How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
ISBN: 9780262052580
Publisher: The MIT Press
Pub Date: May 13, 2025
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
The Well-Read Game
On Playing Thoughtfully
ISBN: 9780262552233
Publisher: The MIT Press
Pub Date: March 25, 2025
How players evoke personal and subjective meanings through a new theory of player response.
Unboxing Japanese Videogames
A Metadata-Based Approach to the Production and Distribution of Spatial Instability
ISBN: 9780262552226
Publisher: The MIT Press
Pub Date: February 25, 2025
A new perspective on the spatial complexity and plurality of Japanese videogames.
Streaming by the Rest of Us
Microstreaming Videogames on Twitch
ISBN: 9780262552158
Publisher: The MIT Press
Pub Date: February 18, 2025
An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one.
Gaming Cancer
How Building and Playing Video Games Can Accelerate Scientific Discovery
ISBN: 9780262550727
Publisher: The MIT Press
Pub Date: February 4, 2025
Can experimenting with game design increase our chances of finding a cure for cancer?