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        GAMES / Video & Electronic

        Showing results 1-10 of 107

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        King PONG

        King PONG

        King PONG

        How Atari Bounced Across Markets to Make Millions

        by Raiford Guins

        ISBN: 9780262051330

        Publisher: The MIT Press

        Pub Date: February 10, 2026

        Why and how Atari’s first video game Pong established an industry that shapes consumers’ relationships to technology to this day.
        Bounce

        Bounce

        Bounce

        Balls, Walls, and Bodies in Games and Play

        by Carlin Wing

        ISBN: 9780262553216

        Publisher: The MIT Press

        Pub Date: January 20, 2026

        A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.
        Zen and Slow Games

        Zen and Slow Games

        Zen and Slow Games

        On Zen Modes and Slow Games

        by Víctor Navarro-Remesal

        ISBN: 9780262553568

        Publisher: The MIT Press

        Pub Date: January 20, 2026

        A deep dive into the reflective modes of playfulness in video games.
        Designing Serious Games

        Designing Serious Games

        Designing Serious Games

        by Magy Seif El-Nasr, Elin Carstensdottir and Michael John

        ISBN: 9780262049986

        Publisher: The MIT Press

        Pub Date: January 6, 2026

        A comprehensive guide to the design and development process of games for impact.
        Thresholds of Digital Gameplay

        Thresholds of Digital Gameplay

        Thresholds of Digital Gameplay

        by Daniel L Gardner

        ISBN: 9780262553582

        Publisher: The MIT Press

        Pub Date: December 16, 2025

        How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
        Resonant Games

        Resonant Games

        Resonant Games

        Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

        by Eric Klopfer, Jason Haas, Scot Osterweil and Louisa Rosenheck

        Foreword by Colleen Macklin

        ISBN: 9780262052580

        Publisher: The MIT Press

        Pub Date: May 13, 2025

        Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
        The Well-Read Game

        The Well-Read Game

        The Well-Read Game

        On Playing Thoughtfully

        by Tracy Fullerton and Matthew Farber

        ISBN: 9780262552233

        Publisher: The MIT Press

        Pub Date: March 25, 2025

        How players evoke personal and subjective meanings through a new theory of player response.
        Unboxing Japanese Videogames

        Unboxing Japanese Videogames

        Unboxing Japanese Videogames

        A Metadata-Based Approach to the Production and Distribution of Spatial Instability

        by Martin Roth

        ISBN: 9780262552226

        Publisher: The MIT Press

        Pub Date: February 25, 2025

        A new perspective on the spatial complexity and plurality of Japanese videogames.
        Streaming by the Rest of Us

        Streaming by the Rest of Us

        Streaming by the Rest of Us

        Microstreaming Videogames on Twitch

        by Mia Consalvo, Marc Lajeunesse and Andrei Zanescu

        ISBN: 9780262552158

        Publisher: The MIT Press

        Pub Date: February 18, 2025

        An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one.
        Gaming Cancer

        Gaming Cancer

        Gaming Cancer

        How Building and Playing Video Games Can Accelerate Scientific Discovery

        by Jeff Yoshimi

        ISBN: 9780262550727

        Publisher: The MIT Press

        Pub Date: February 4, 2025

        Can experimenting with game design increase our chances of finding a cure for cancer?
        ‹12345›

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