import pygame
import random
import sys
# 初始化
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("简单射击游戏")
clock = pygame.time.Clock()
# 玩家
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 40))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect()
self.rect.centerx = screen.get_width() // 2
self.rect.bottom = screen.get_height() - 10
self.speed = 8
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < screen.get_width():
self.rect.x += self.speed
def shoot(self):
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
# 子弹
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((5, 10))
self.image.fill((255, 255, 0))
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed = -10
def update(self):
self.rect.y += self.speed
if self.rect.bottom < 0:
self.kill()
# 敌机
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = random.randrange(screen.get_width() - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 4)
def update(self):
self.rect.y += self.speedy
if self.rect.top > screen.get_height():
self.rect.x = random.randrange(screen.get_width() - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 4)
# 创建精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
# 生成敌机
for i in range(8):
e = Enemy()
all_sprites.add(e)
enemies.add(e)
# 分数
score = 0
font = pygame.font.SysFont(None, 36)
# 游戏主循环
running = True
while running:
# 保持游戏运行速度
clock.tick(60)
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
# 更新
all_sprites.update()
# 检测子弹和敌机的碰撞
hits = pygame.sprite.groupcollide(bullets, enemies, True, True)
for hit in hits:
score += 1
e = Enemy()
all_sprites.add(e)
enemies.add(e)
# 检测玩家和敌机的碰撞
hits = pygame.sprite.spritecollide(player, enemies, False)
if hits:
running = False
# 渲染
screen.fill((0, 0, 0))
all_sprites.draw(screen)
# 显示分数
score_text = font.render(f"分数: {score}", True, (255, 255, 255))
screen.blit(score_text, (10, 10))
# 刷新屏幕
pygame.display.flip()
# 退出游戏
pygame.quit()
sys.exit()
一个python简单的射击游戏
于 2025-04-13 19:51:33 首次发布