Showing posts with label Java. Show all posts
Showing posts with label Java. Show all posts

Wednesday, 11 July 2018

How Inlined Code Makes For Confusing Profiles

Inlining is a powerful and common optimization technique used by compilers.
But inlining combines with other optimizations to transform your code to such an extent that other tooling becomes confused, namely profilers.

Mommy, What is Inlining?

Inlining is the mother of all optimizations (to quote C. Click), and mothers are awesome as we all know. Inlining is simply the practice of replacing a method call with the method body. This doesn't sound like much of an improvement, but it's potentially a massive win for a couple of reasons:
  • Expanding the scope of other optimizations! calling a method with a constant parameter may just end up getting folded into a constant for instance. Most compilers take a view that you either know everything about a method, because it's the method you are compiling ATM, or you know next to nothing about it. Calling another method may end up blocking, or having some unknown side effect, or bring the world to an end. Inlining expands the horizons of all available optimizations into the inlined code. These benefits can be quite dramatic, eliminating much of the inlined code (callee) on the one hand and assisting in supporting assumptions about the compilation unit at hand (caller).
  • Very small methods call overhead may actually exceed the method cost. Importantly, and counter intuitively perhaps, the cost of calling a method is not fixed. The cost will depend for example on calling convention (whose job is it to keep track of registers), pre/post conditions (e.g. ordering and safepoints).
But Inlining is not without it's potential issues:
  • "code explosion". If I have a method of size 128b and that method cannot be reduced in any form by the context of it's caller, every time I inline it I increase my code size by 128b (a bit less, as I can remove the calling related prologue/epilogue). This may lead to a very bloated application, which will put pressure on my instruction cache as well as the JVM code cache. 
  • Increased CPU pressure from the compiler itself, being challenged with larger and larger compilation units will lead to higher compile times, increased CPU usage, delayed compilation etc.
  • Increasingly complex compilation units may result in less optimal code than simpler ones. This is a real world limitation, though I would think in theory the more context the compiler has to work with, and assuming an infinite amount of cpu/memory/monkeys to throw at the problem, the better overall result we should get. In practice I have seen several cases where limiting inlining can improve results.
Picking the right boundaries is challenging, but luckily we got them bright compiler engineers to worry about that.

How Much Inlining Can We Do?

The amount of inlining a compiler does will depend on many factors. I'm not going to get very far if I try and explain the heuristics involved in great detail but some basic dimensions to the problem are:
  • Who is the callee? In Java almost all method calls are 'virtual'. This means that at runtime any number of implementations could possibly exist for a particular call. This is traditionally where you'd give up on inlining. To make inlining happen anyway the compiler must convert a virtual call into a static call before it can be inlined. The same code in a different runtime may induce different compiler decisions on this. JIT compilation allows the compiler to tailor the decision in a way that AOT compilation cannot (in a dynamic environment). 
  • How big is the callee? Most compilers put some upper limit on how big a caller method can grow as well as how big can a callee method be and still get inlined. A very large caller will be blocked from further inlining and even a medium sized callee might be blocked from being inlined. What is considered big will depend on the compiler, configuration and the profile. Limitations on compilation time for JIT compilers also drive this decision, at least partially.
  • How deep is the already inlined stack? How many veils can the compiler pierce? What about recursion?
So, that's the general shape of the problem: Virtual x Size x Depth. And if you were gonna try and write an inlining strategy for a compiler you'd need allot more details, but we can keep going with this for now.

How Much Inlining Does Java Actually Do?

And by Java I mean the Oracle JDK 8u161. These things change whimsically from run to run, release to release, JVM to JVM etc, so stick a big YMMV on this shit.
We can have the JVM helpfully share with us compilation details via a bunch of flags, but most importantly for this feature we will need: -XX:+PrintInlining -XX:+PrintCompilation (output is a bit hard to reason about because concurrent logging...).
For the sake of demonstration, here's the output of the offer method of SpscArrayQueue from a throughput benchmark I run regularly for JCTools:

Some observations:
  • Tiny methods and some intrinsics are inlined even by the early compilation.
  • The offerSlowPath method which is not inlined by the first compilation is inlined by the C2 compiler at a second pass.
This is not a particularly challenging piece of code, but I picked it because it is easy enough for a human to follow. Small methods get inlined, even if they are nested a bit in other tiny methods.
There's a performance related nugget to dig here:
  • I split the offerSlowPath method with the intent of not having it inlined (or at least leaving this decision to the compiler). The compiler decided it is better off inlined. Who's right? has the compiler defeated my puny human brain? am I as worthless as my mother in law suspects? these questions will be answered some other day.

Where Do Profilers Come In?

In traditional Java profilers no attempt is made at distinguishing between inlined frames (calls to methods which have been inlined) and 'real' frames (real method calls on the stack). Telling the 2 apart can be useful:
  • Inlining is often a good thing, so failure to inline a method can be worth looking into. It's also instructive to see just how much the compiler can inline, and how many layers of distraction it must cut through to get to where the actual code you want to run is. Excessive "Manager/Abstract/Adapter/Proxy/Wrapper/Impl/Dimple/Pimpl" layering however can still prevent inlining and may also lead to erectile dysfunction, early onset dementia and being knifed by your colleagues.
  • Top of stack hot methods which are not inlined present obvious curios. Perhaps callers are too large, or the method itself?
  • Multiple implementors of same methods which are not inlined indicate a megamorphic callsite. If one of these is significantly hotter than the rest you might be able to special case for it (peel off the callsite with an instanceof check, effectively rolling your own conditional inlining).
But missing out on some good opportunities is not the issue I'm concerned with in this post. The point I'd like to get across is that Inlining makes an already confusing reality much much more confusing.

A Confusing Reality

CPUs execute instructions, these instructions are not our code but the product of a series of compilation and optimization steps. It follows that if we hope to learn where the bottleneck in our code/application is we must be able to translate back from CPU instructions (the product of C1/C2/Other JIT compilers) to bytecode (the product of javac/JVM language compiler/bytecode generating agent/Other) to Code coordinates (file + line or class + method).
This is not a straight forward mapping because:
  • Some instructions do not map to any bytecode: this can happen when the JVM generates code for it's own accounting purposes.
  • Some instructions map to many bytecodes: the compiler can be quite clever in substituting many operations with one specialized instruction, Or when the result of one computation can be reused elsewhere.
  • Some bytecodes do not map to Code: this can happen due to bytecode generation.
  • Sometimes the compiler just fails in it's book keeping :-(.
A modern JIT compiler employs a significant number of optimizations to any given method, allowing it to deliver us the speed we love, but making reverse engineering the instructions into code a challenge. The mapping rules employed by profiling tools trying to bridge this gap, and by the compilers trying to give them a usable index boil down to:
  • We assume instruction X translates to at most 1 bytecode location.
  • When a mapping does not exist, find the nearest instruction Y which has a mapping and use that.
This is already confusing, as the imperfect mapping, coupled with the compiler's license to reorder code combine to make "nearest instruction" possibly be "not nearest line of code".
The problem is made worse by the inaccuracy of the profiler observations themselves. It is a known issue, largely unsolved, that the reported instruction from which the mapping starts is often a few (in theory many) instructions away from the intended sample location. This can have a knock on effect on the ultimately blamed/mapped code. This issue was touched on in a previous post on AGCT profilers.
When looking at a single method this is often a pesky, but ultimately managable problem. Sure, the profiler pointed to line A, but any fool can see the problem is line B... silly little hobbit.

MOAR, BIGGER, CONFUSION

So, given that:
  • The instruction reported is a few instructions off.
  • The instructions do not map perfectly to lines of code.
  • The order of instructions does not have to match the order of the code.
We can see how even a small inaccuracy can translate into a large distance in lines of code between the cost we are trying to profile and where we end up. This is made exponentially worse by inlining.
Where we had one method, we now have many methods, from many classes. As the code gets pulled in it is subjected to the same compiler "remixing", but at an expanded horizon. For instance, a computation repeated in the caller and callee can now be done once. Considering that inlining 4-6 layers of indirection is very common the "LOC distance" between "near instructions" can end up being very confusing.
I should really elaborate with some clear example, but I do not have a repeatable experiment to hand and already stalled with this article for a few months while distracted elsewhere. An interesting example of how this could work out is available here. In this issue we have the wrong instruction being blamed for the cost of a cache-miss in a loop. The cache miss originates in the bowels of an inlined LinkedHashMap::get. The nearest instruction with a mapping however is from Field::binaryValue(line 441) it's easy to see how this would end up a very misleading profile if considered from a code perspective. When observed at the assembly level the instruction slip is much easier (as much as reading assembly is easy) to see through, but profiling on the assembly level is something very few people do and very few tools support.

Summary

Inlining is good, and profiling is good. But profiling modern compiled inlined code presents us challenges which are not easily solvable by looking at the common output of most tools. The more sense the compiler makes of our code, it's context, it's execution tree, the less obvious the mapping between instructions and code.
So, what can we do? I think we should have our tools approach the problem in 2 ways:
  1. Fuzzier profiles: What would happen if instead of assigning cost to a single instruction (and it's code coordinates) we distributed the cost on a range of instructions? We could have more or less sophisticated models, but even a naive bell curve around the sampled instruction would bring in more context to the profile, and may help. This is hypothetical, as I am not aware of any tools which attempt this ATM.
  2. Differentiate between real/inlined frames: This is something the JVM is certainly capable of doing, but most APIs for profiling do not support. AFAIK only Oracle Studio and perf/bcc + perf-map-agent support views on real vs. inlined. I tend to use the latter more than the former. There's talk of adding support for this into async-profiler.

Many thanks to V. Sitnikov for reviewing :-).

This post is one of a few on the topic of profiling, check the other ones out:

Friday, 5 January 2018

What a difference a JVM makes?

JDK 9 is out! But as a library writer, this means change, and change can go either way... Once we've satisfied that JCTools works with JDK9, what other observations can we make? Well, one of the main motivations for using JCTools is performance, and since the code has been predominantly tested and run with JDK8, is it even better with  JDK9? is it worse?

A JVM gets into trouble

I started my comparison (and we will not cover anything else cause the fuckers broke early) with the simplest queue, the SpscArrayQueue:
$ taskset -c 4-7 java -jar jctools-benchmarks/target/microbenchmarks.jar throughput.QueueThroughputBackoffNone -p qType=SpscArrayQueue -p qCapacity=131072 -jvmArgs="-Xmx1g -Xms1g" -i 5 -wi 15 -r 5 -w 1 -f 3

Oracle8u144:
offersFailed |    0.020 ± 0.020  ops/us
pollsFailed  |    0.093 ± 0.102  ops/us
pollsMade    |  361.161 ± 4.126  ops/us

Oracle9.0.1:
offersFailed |    0.065 ± 0.269  ops/us
pollsFailed  |    5.987 ± 2.788  ops/us
pollsMade    |   26.182 ± 2.273  ops/us

Some explanations on method and results:
  • This is running on my beefy laptop, lots of memory to spare, Xeon(R) CPU E3-1505M v6 @ 3.00GHz. I set the gov'nor to "userspace" and frequency to 2.8GHz to avoid CPU frequency scaling and turbo boosting while benchmarking. I use taskset above to pin the JVM process 1 logical core on each physical core, so no 2 threads share a core. Easier than disabling HT, and sufficient for this exploration.
  • The QueueThroughputBackoffNone benchmark is an all out throughput benchmark for queues where producers and consumers spin to offer/poll (with j.u.Queue semantics). Failures are recorded and the throughput observed is the rate of successful polls per microsecond(so millions per second if you prefer that figure). The benchmark is run with a single producer and single consumer thread, and is known to be sensitive to producer/consumer speed balance as contending on empty/full queue can lead to degraded performance. See some discussion of the benchmark here.
Back to the results. They is not good :(
Why would this happen? HOW COULD THIS HAPPEN!!!
I profiled this miserable little bastard only to find that on the offer side of there's a previously unobserved bottleneck:

What's happening? The whole point of SPSC is that there's no need for a strong memory barrier, no need for lock add or CAS, just some careful ordering (using putOrdered/lazySet). But here we got this LOCK ADDL (line 34) instruction spoiling all the fun and eating all the cycles (but the next line is getting all the blame, typical).
Where did it come from? I didn't put it there. Note that this is add 0 to the base of the stack(-0x40), which is how a StoreLoad barrier is implemented (see interesting post on barrier implementation details). But there's no volatile store in sight.

A JVM gets out of trouble

TBH, even before bothering to look at the assembly I reached for a big "usual suspect" for performance differences with JDK9: G1GC is the new default GC!
I quickly verified this theory (that G1GC fucked this up for me) by re-running the same benchmark on JDK9 with the JDK8 default GC (-XX:+UseParallelGC). Got similar results to JDK8. Awesome-ish:
Oracle9.0.1 (-XX:+UseParallelGC)
offersFailed |    0.059 ±  0.133  ops/us
pollsFailed  |    0.147 ±  0.251  ops/us
pollsMade    |  356.100 ±  6.305  ops/us

The bottleneck I've hit? it's G1GC card marking! I even wrote a post about it. G1GC write barrier is quite different from CMS/Parallel. You'll notice that the barrier discussed there is a little different from the one we see here. Times, they are a changing...
So... the G1GC write barrier is ANGRY. Why so angry?

What this means is that the g1_write_barrier_post is pissed because:
  • buffer (the backing array for the queue) and element (being offered) are from different regions
  • element is not null
  • card (for the buffer) is not young
Confusingly, when playing around with this issue I moved from a small machine (8gb) to a bigger one (32gb) and when running with a larger heap size specified the issue became allot less pronounced. This is because, if we set the size of the heap to 1g we get 1mb regions. If we set the size of the heap to 8g (set both mx and ms) however we get 4mb regions. We can demonstrate this is the issue by running again with G1 and setting the region size:
Oracle9.0.1 (-XX:+UseG1GC -Xms1g -Xmx1g -XX:G1HeapRegionSize=4m) offersFailed | 0.009 ± 0.033 ops/us pollsFailed | 0.252 ± 0.257 ops/us pollsMade | 183.827 ± 16.650 ops/us

So, still not so brilliant, but much better. This however implies that the improvement is due to the buffer and the element being allocated from the same region. This is purely a product of the benchmark and the chosen queue size, and is not typical of normal applications. It follows therefore (I think) that the behaviour we see here is quite likely to manifest pathologically for writes into long standing data structures, such as caches and queues. And indeed if we increase the queue capacity the situation reverts back.
All this messing around with JDK9 vs 8, runtime and GC impact comparison got me thinking of a couple of other regional collectors which might exhibit interesting behaviours here. Namely, Zing C4 and Shenandoah.

Put some Zing in that thing

I no longer work at Azul, so I had to get an Open Source developer licence, which was a breeze. I had to get some help with getting it all to work on Ubuntu 17.10, but 16.04 works off the bat (just follow the instructions). Starting with same parameters I got:
Zing8u17.12:
offersFailed |    0.016 ± 0.010  ops/us
pollsFailed  |    0.013 ± 0.022  ops/us
pollsMade    |  302.288 ± 3.602  ops/us

So Zing is 20% slower than Oracle ParallelGC here, but significantly better than G1 (either case). The JMH perfasm profiler does not work with Zing, though Azul does have a matching tool if you ask their support. To look at the profile I can either use ZVision, or Oracle Studio. I went with the latter, just because.
The profile is hard to read, so I might go into it another time, but the question that seems obvious is: "Is Zing slower than Oracle+ParallelGC because of read/write barrier costs?"
Zing after all is not a GC add-on to OpenJDK, but a completely different runtime+GC+compiler. In particular, Zing has recently switched from their old C2 like compiler (they forked paths many moons ago, but share a parent in Cliff Click), to an LLVM compiler which is now the default called Falcon. Testing that quickly by forcing Zing to use the C2 compiler yields the following results:
Zing8u17.12 (-XX:+UseC2):
offersFailed |    0.034 ±  0.055  ops/us
pollsFailed  |    0.010 ±  0.017  ops/us
pollsMade    |  198.067 ± 31.983  ops/us

OK, so Falcon is a big win for Zing here, that's not the issue. Can we take the read and write barriers out of the picture?
Sure we can! Zing supports 2 exciting GCs, you may have heard of the C4 GC, but Zing also supports the NoGC (it's very Zen), which is exactly what it sounds like. Running with no GC however may remove some positive effects GC has (e.g. not crashing when you've allocated more than your heap size and never collected, but also compacted relocated data), so we need to run NoGC with barriers, and NoGC with no barriers:
Zing8u17.12 (-XX:+GPGCNoGC -XX:+UseSVBs -XX:+UseLVBs):
offersFailed |    0.035 ± 0.053  ops/us
pollsFailed  |    0.022 ± 0.043  ops/us
pollsMade    |  302.433 ± 2.675  ops/us

So, turning GC off makes no difference at all for this benchmark. That's great, as we can consider the removal of the barriers in isolation:

Zing8u17.12 (-XX:+GPGCNoGC -XX:-UseSVBs -XX:-UseLVBs):
offersFailed |    0.099 ±  0.070  ops/us
pollsFailed  |    0.027 ±  0.048  ops/us
pollsMade    |  314.498 ± 17.872  ops/us

Note that we see:
  1. Some improvement when barriers are removed.
  2. Increased variance in results. This was due to large run to run variance which requires further digging.
So, while we can certainly see a difference here which is due to read/write barriers, that is not the whole story(maybe another day). My gut feeling is that Falcon is over inlining in this instance.

Oh Shenandoah

For Shenandoah I grabbed one of the builds provided by the benevolent Shipilev here. The build I got is this one: build 1.8.0-internal-jenkins_2017_11_12_03_35-b00
Running with same heap size, but remembering that these builds don't default to Shenandoah:
Shenandoah (-XX:+UseShenandoahGC):
offersFailed |    0.031 ± 0.024  ops/us
pollsFailed  |    0.009 ± 0.025  ops/us
pollsMade    |  143.165 ± 3.172  ops/us

Note that for Shenandoah there's not a massive imbalance between the offer/poll side, which indicates the issue is not pathological to one method or the other. For G1GC the problem was very clearly on the offer side. I had a peek at the assembly, but it's going to take me some time to get to grips with what's going on as it's a completely new set of tricks and quirks to look at. To get a high level view though, it's interesting to compare the HW counters for ParallelGC/Zing/G1/Shenandoah:

                      | PGC     |  Zing    | G1      | Shenandoah
pollsMade             | 368.055 |  303.039 | 194.538 | 140.236
CPI                   |   0.244 |    0.222 |   0.352 |   0.355 
cycles                |   7.629 |    9.319 |  14.764 |  19.998 
instructions          |  31.218 |   41.972 |  42.002 |  56.294 
branches              |   6.052 |   11.672 |   7.735 |   9.017 
L1-dcache-loads       |  10.057 |   10.936 |  14.320 |  26.707 
L1-dcache-load-misses |   0.067 |    0.149 |   0.162 |   0.100 
L1-dcache-stores      |   3.553 |    3.042 |   4.057 |   5.064 

  • This is a tiny workload, with 30-50 instructions per operation. I want to make it clear that it is very easy to have large differences between JVMs in such specific scenarios. This workload is all about loading and storing references in/out of an array. The data is all L1 resident, this is NOT A REPRESENTATIVE COMPARISON OF PERFORMANCE. If you want to know how these JVMs/GCs can help your application, run a representative workload with your application.
  • Seriously, let's not start a "my JVM/GC is better than thou" war here, OK people?
  • For simplicity of comparison I've run PGC/G1/Shenandoah out of the Shenandoah build that includes all 3. This makes for a simpler comparison as they all share the same compiler, but is not comparing with the relevant Oracle build (though it should be pretty much the same).
  • Zing has better CPI than PGC, but 10 more instructions per operation. These include 1 extra load, and 6 more branches. There are no branch misses in this workload, so the branches are just extra pressure on the branch predictor and more instructions. The 10 instructions difference translates into a 1.6 cycle difference, this is indicative of the success of the branch predictor in reducing the impact of the branches. These extra branches are the Zing LVB or read barrier. Each reference load costs at extra branch. Zing is doing less stores here, this is due to it's defensive approach to card marking.
  • G1 is given here with the good case (same region), as we already covered the bad case. We see G1 increasing the loads by 4 but using less branches than Zing, only 2 extra branches. These are related to the write barrier.  We also see an extra store.
  • Shenandoah is using 3 extra instructions, and 16 extra loads. This is more than I expected. Since Shenandoah is using a Brooks-Pointer you would expect an extra load for each reference load. If we estimate from the Zing branch increase that we have 6 reference loads, I'd expect to have 6 extra loads on the Shenandoah side. I assume the other loads are related to card marking but I will need to learn more about this collector to say anything. Shipilev has expanded on my rudimentary analysis here. His conclusion: "read and write barriers around Unsafe intrinsics are very active. C2 handling on Unsafe intrinsics uses CPUOrder membars a lot (http://hg.openjdk.java.net/shenandoah/jdk10/file/1819ee64325f/src/hotspot/share/opto/library_call.cpp#l2631),which may inhibit some barrier optimizations. The workload is also tied up in a very unlucky volatile-predicated loop that prevents barrier hoisting.
    Pending codegeneration improvements alleviate barrier costs even when they are not optimized."
Since I fully expect all the crusaders to get hot and bothered about the above I thought I'd throw in...


A Holy Graal!

Graal is the next gen compiler for HotSpot. Coming out of Oracle Labs and already running in Twitter production, I thought we should add another compiler dimension to this mix. To run Graal you can use: "-XX:+UnlockExperimentalVMOptions -XX:+EnableJVMCI -XX:+UseJVMCICompiler"
Comes included in the Java 9 package!!! So how does it do?

Oracle9.0.1 (-XX:+UseParallelGC -XX:+UnlockExperimentalVMOptions -XX:+EnableJVMCI -XX:+UseJVMCICompiler)

offersFailed |      ≈ 0          ops/us
pollsFailed  |    0.347 ± 0.441  ops/us
pollsMade    |   51.657 ± 3.568  ops/us

WHHHHHHHHYYYYYYYYYYYY!!!!!!!!
Why can't we have nice things? Well... It turns out the good folks at Oracle Labs have not yet implemented putOrdered as nicely as C2 and Falcon has, and have thus competely buggered up my SPSC queue :(


Summary: There Are Many JVMs In My Father's House

Variety is the spice of life as they say. In the narrow narrow usecase presented above we saw different JVMs/GCs/JITs throwing up all different behaviours. Some good, some less so. For this workload there's very little happening, no GC, no exciting vectorization opportunities, it's very limited. But, being limited has the benefit of simplicity and the opportunity to contrast.
Also note that by profiling and refining this code on C2 I have perhaps overfitted it to one compiler at the expense of others, I certainly had more opportunity to eliminate any issues for the C2+ParallelGC scenario....

I hope you enjoyed to tour, I encourage you to take these new friends home and play with them ;-).

Tuesday, 20 December 2016

What do Atomic*::lazySet/Atomic*FieldUpdater::lazySet/Unsafe::putOrdered* actually mean?

Paved with well intended definitions it is.
lazySet/putOrdered (or an ordered store) was added as a bit of a rushed/non-commital afterthought after the JMM was done, so it's description is subject to many debates on the mailing lists, stack overflow and watercoolers the world over. This post merely tries to provide a clear definition with references to relevant/reputable sources.

Definition:
An ordered store is a weakened volatile store[2][5]. It prevents preceding stores and loads from being reordered with the store[1][3][6], but does not prevent subsequent stores and loads from being reordered with it[2][4].
If there was a JMM cookbook entry for ordered store defining it with barriers in mind it would seem that the consensus is that ordered stores are preceded by a StoreStore AND a LoadStore barrier[4][6].

Ordered store is practically the same as a C++ memory_release_store[5][7].


References:
[1] Original bug:
"lazySet provides a preceding store-store barrier (which is either a no-op or very cheap on current platforms), but no store-load barrier"
See here: http://bugs.java.com/bugdatabase/view_bug.do?bug_id=6275329

[2] java.util.concurrent docs:
"lazySet has the memory effects of writing (assigning) a volatile variable except that it permits reorderings with subsequent (but not previous) memory actions that do not themselves impose reordering constraints with ordinary non-volatile writes."
See here: https://docs.oracle.com/javase/8/docs/api/?java/util/concurrent/package-summary.html

[3] JMM cookbook: Defining barriers meaning here: http://g.oswego.edu/dl/jmm/cookbook.html

[4] concurrency-interest Q&A with Doug Lea, October 2011:
"[Ruslan]:... If it happens (== we see spin-wait loop finished) -- does it mean,that all writes preceding lazySet are also done, committed, and visible to thread 2, which finished spin-wait loop?
[Doug]: Yes, although technically, you cannot show this by reference to the Synchronization Order in the current JLS.
...
lazySet basically has the properties of a TSO store"
See here: http://cs.oswego.edu/pipermail/concurrency-interest/2011-October/008296.html

The discussion is REALLY worth reading, involving Hans, Doug, Vitaly, Ruslan and other such respectable members of this excellent mailing list. Go on, I'll wait.

The discussion on that thread concludes the following is required:
...
LoadStore + StoreStore
st [Y],X // store X into memory address Y
...

Outcome: Stores before and after are now prevented from floating across the barrier. Loads before the barrier are also prevented from floating down. Later loads are free to float up. Note that st may in theory be delayed indefinitely, certainly other loads and stores are allowed to float up between it and the barrier.

[5] concurrency-interest Q&A with Aleksey Shipilev, May 2016:
"putOrdered is a release in disguise, most of the C++11 std::atomic(...,
mem_order_release) reasoning applies here."
"acquire/release are the relaxations from the usual volatile
rules -- while producing happens-before-s, they drop from total
synchronization order, thus breaking sequential consistency."

And adds some fine examples:
"Safe publication still works:

                       int x; volatile int y;
-----------------------------------------------------------------------
    put(x, 1);                   |  r1 = get{Acquire|Volatile}(y);
    put{Release|Volatile}(y, 2); |  r2 = get(x);

(r1, r2) = (2, 0) is forbidden.

But anything trickier that requires sequential consistency fails. IRIW
fails, because no consistent write order observed by all threads. Dekker
fails, because release stores followed by loads may or may not be
visible in program order:

                     volatile int x; volatile int y;
-----------------------------------------------------------------------
    putRelease(x, 1);            |    putRelease(y, 1);
    r1 = getAcquire(y);          |    r2 = getAcquire(x);

(r1, r2) = (0, 0) is allowed. Forbidden if all ops are volatile.


Safe construction still does not work (even for volatiles!):

                                A global;
-----------------------------------------------------------------------
    A a = <alloc>;                  |  A a = global;
    put{Release|Volatile}(a.x, 1);  |  r1 = get{Acquire|Volatile}(a.x);
    global = a;                     |

(r1) = (0) is allowed."
See here: http://cs.oswego.edu/pipermail/concurrency-interest/2016-May/015104.html

[6] concurrency-interest Q&A with Aleksey Shipilev, March 2016:
"> int a, b;
> 
> boolean tryLock() {
>     UNSAFE.putOrdered(a, 1); // Declare intent.
> 
>     // No StoreLoad here as store is not volatile.
> 
>     if (UNSAFE.getVolatile(b) == 1)) {
>         // Reset intent and return false;
>     }
> 
>     return true;
> }

Even in the naive barrier interpretation that usually gives stronger
answers, you have:

 [LoadStore|StoreStore]
 a = 1;

 r1 = b;
 [LoadLoad|LoadStore]"
See here: http://cs.oswego.edu/pipermail/concurrency-interest/2016-March/015037.html

[7] C++ memory_order_release definition:
"A store operation with this memory order performs the release operation: no reads or writes in the current thread can be reordered after this store. All writes in the current thread are visible in other threads that acquire the same atomic variable (see Release-Acquire ordering below) and writes that carry a dependency into the atomic variable become visible in other threads that consume the same atomic (see Release-Consume ordering below)."
See here: http://en.cppreference.com/w/cpp/atomic/memory_order

Many thanks to A. Shipilev, M. Thompson, D. Lawrie and C. Ruslan  for reviewing, any remaining errors are their own and they shall be most severely reprimanded for them.

Tuesday, 13 December 2016

Linked Array Queues, part 2: SPSC Benchmarks

JCTools has a bunch of benchmarks we use to stress test the queues and evaluate optimizations.
These are of course not 'real' workloads, but serve to highlight imperfections and opportunities. While it is true that an optimization might work in a benchmark but not in the real world, a benchmark can work as a demonstration that there are at least circumstances in which it does work. All measurement is imperfect, but not as imperfect as claims made with no fucking evidence whatsoever, so here goes.
How do these linked-array queues fare in the benchmarks? what can we learn here?
The linked array queues are a hybrid of the array and linked queues. So it seems reasonable that we should compare them to both SpscArrayQueue and SpscLinkedQueue. We should also consider how the queues differ and see if we can flush out the differences via the benchmarks.
If you crack under the pressure of boring details, skip to the summary, do not stop at interlude, do not collect a cool drink or get praise, just be on yer fuckin' merry way.

Setup:

Benchmarks are run on a quiet server class machine:
  • Xeon processor(Intel(R) Xeon(R) CPU E5-2670 v3 @ 2.30GHz): 2 CPUs x 12 cores x 2 threads (HT)
  • CentOS
  • Oracle JDK8u101
  • All benchmarks are run taskset to cores on the same numa node, but such that threads cannot share the same physical core.
  • Turbo boost is off, the scaling governor is userspace and the frequency is fixed.
  • The code is on github

Throughput benchmark: background and method

A throughput benchmark for queues is a tricky fucker. In particular the results change meaning depending on the balance between consumer and producer:
  • If the consumer is faster than the producer we are measuring empty queue contention (producer/consumer hitting the same cache line for elements in the queue, perhaps sampling each other index). Empty queues are the expected state for responsive applications.
  • If the producer is faster than the consumer we are measuring full queue contention, which may have similar issues. For some queues which optimize for the healthy assumption that queues are mostly empty this may be a particularly bad place to be.
  • If the producer and consumer are well balanced we are testing a streaming use case which offers the most opportunities for progress for both consumer and producer. This should yield the best performance, but for most applications may not be a realistic scenario at all.
The JCTools throughput benchmark does not resolve these issues. It does however report results which give us an idea of poll/offer failure rates which are in turn indicative of which state we find ourselves in.
A further challenge in managed runtime environments, which is unrelated to queues, is that garbage generating benchmarks will have GC state accumulate across measurement iterations. The implication is that each iteration is measuring from a different starting state. Naturally occurring GCs will leave the heap in varying states depending on the point at which they hit. We can choose to either embrace the noise in the measurement as an averaging of the cost/overhead of garbage or allocate a large enough heap to accommodate a single iteration worth of allocation and force a full GC per iteration, thus resetting the state per iteration. The benchmarks below were run with 8g heap and a GC cycle between iterations.
The benchmark I run here is the no backoff version of the throughput benchmark where failure to offer/poll makes no attempt at waiting/yielding/tapping of foot and just tries again straight away. This serves to maximize contention and is not a recipe for happiness in real applications.
JMH parameters common to all runs below:
  • -gc true -> GC cycle between iterations
  • -jvmArgs="-Xmx8g -Xms8g" -> 8g heap
  • -i 10  -r 1 -> 10 measurement iterations, 1 second each
  • -wi 20 -w 1 -> 20 warmup iterations, 1 second each
  • -f 5 -> five forks each to expose run to run variance

Throughput benchmark: baseline(JMH params: -bm thrpt -tu us)

Here's some baseline results, note the unit is ops/us equal to millions of ops per second:
SpscArrayQueue (128k capacity)
offersFailed   0.005 ±  0.008  ops/us
offersMade   252.201 ±  1.649  ops/us
pollsFailed    0.009 ±  0.008  ops/us
pollsMade    252.129 ±  1.646  ops/us

So the SpscArrayQueue is offering great throughput, and seems pretty well balanced with failed offers/polls sort of cancelling out and low compared to the overall throughput.

SpscLinkedQueue
offersFailed     ≈ 0           ops/us
offersMade    14.711 ±  5.897  ops/us
pollsFailed   12.624 ±  8.281  ops/us
pollsMade     14.710 ±  5.896  ops/us

For the SpscLinkedQueue we have no failed offers, since it's an unbounded queue. We do see a fair amount of failed polls. We expect the polls to be faster than the offers as offering pays for allocation of nodes on each element (24b overhead per element), while the poll simply leaves it to the GC to toss it all away.
With this baseline we would expect linked arrays queues performance to be somewhere between the 2 data points above. Unlikely to hit the highs of the preallocated array queue, but hopefully much better than a linked queue.

Throughput benchmark: growable

So assuming we let it grow to 128k, how does the SpscGrowableArrayQueue perform in this benchmark and how much does the initial size impact the performance? CNK here is the initial buffer size. The buffer will double in size when offer fills up a buffer until we hit the max size buffer.
 CNK                 Score    Error   Units
  16 offersFailed    0.006 ±  0.006  ops/us
  16 offersMade    183.720 ±  0.450  ops/us
  16 pollsFailed     0.003 ±  0.001  ops/us
  16 pollsMade     183.592 ±  0.450  ops/us
 128 offersFailed    0.003 ±  0.006  ops/us
 128 offersMade    184.236 ±  0.336  ops/us
 128 pollsFailed     0.003 ±  0.001  ops/us
 128 pollsMade     184.107 ±  0.336  ops/us
  1K offersFailed    0.001 ±  0.003  ops/us
  1K offersMade    183.113 ±  1.385  ops/us
  1K pollsFailed     0.003 ±  0.001  ops/us
  1K pollsMade     182.985 ±  1.385  ops/us
 16K offersFailed    0.007 ±  0.006  ops/us
 16K offersMade    181.388 ±  5.380  ops/us
 16K pollsFailed     0.004 ±  0.001  ops/us
 16K pollsMade     181.259 ±  5.380  ops/us

  • Under constant streaming pressure the Growable queue will keep growing until either full sized buffer is allocated (very likely) or a smaller buffer in which the throughput is sustainable is found (unlikely for this benchmark as all it takes is a single spike). If that was the case we would have no failing offers. Either way we expect transition to the last buffer to be a short phase after which the algorithm is very similar to SpscArrayQueue and no further allocations happen. The number of resizing events is small, as the buffer doubles each time (so log2(capacity/initial size), e.g. for initial capacity 16k: 16k -> 32k -> 64k -> 128k).
  • You may consider the slow down from SpscArrayQueue large at roughly 25%, but I don't think it too bad considering that with the throughputs in question we are looking at costs in the single digit nanoseconds where every extra instruction is going to show up (back of envelope: 250 ops/us -> ~4ns per offer/poll vs 180 ops/us -> ~5ns. 1ns = ~3 cycle ~= 12 instructions or 1 L1 load).

Throughput benchmark: chunked

For Chunked we see the expected increase in throughput as we increase the chunk size (CNK is the fixed chunk size, the max size is 128K):
 CNK                 Score    Error   Units
  16 offersFailed      ≈ 0           ops/us
  16 offersMade     43.665 ±  0.892  ops/us
  16 pollsFailed     9.160 ±  0.519  ops/us
  16 pollsMade      43.665 ±  0.892  ops/us
 128 offersFailed   ≈ 10⁻⁴           ops/us
 128 offersMade    151.473 ± 18.786  ops/us
 128 pollsFailed     0.380 ±  0.331  ops/us
 128 pollsMade     151.443 ± 18.778  ops/us
  1K offersFailed    0.309 ±  0.375  ops/us
  1K offersMade    149.351 ± 14.102  ops/us
  1K pollsFailed     0.112 ±  0.125  ops/us
  1K pollsMade     149.314 ± 14.120  ops/us
 16K offersFailed   ≈ 10⁻⁸           ops/us
 16K offersMade    175.408 ±  1.563  ops/us
 16K pollsFailed     0.038 ±  0.031  ops/us
 16K pollsMade     175.394 ±  1.563  ops/us

  • Note the decline in throughput for smaller chunks is matched with an increase in poll failures indicating that the consumer is becoming faster than the producer as the chunk grows smaller requiring more frequent allocations by the produce.
  • Note also that even with 16 slot chunks this option is ~3 times faster than the linked alternative.
  • Under constant streaming pressure the Chunked queue will be pushed to it's maximum size, which means the producer will be constantly allocating buffers. The producer resize conditions are also slightly trickier and require sampling of the consumer index. The consumer will be slowed down by this sampling, and also slowed down by jumping to new buffers. This problem will be worse as more resizing happens, which is a factor of chunk size.
  • The benefit of larger chunks will cap out at some point, you could explore this parameter to find the optimum.
  • An exercise to readers: run the benchmark with the JMH GC profiler and compare the queues. Use it to verify the assumption that Growable produces a bounded amount of garbage, while Chunked continues to churn.
  • Max throughput is slightly behind Growable.
The main take aways for sizing here seem to me that tiny chunks are bad, but even with small/medium chunks you can have pretty decent throughput. The right size for your chunk should therefore depend on your expectations of average traffic on the one hand and desirable size when empty.

Throughput benchmark: unbounded

For unbounded we see the expected increase in throughput as we increase the chunk size  (CNK is the chunk size, the max size is infinity and beyond):
 CNK                 Score    Error   Units
  16 offersFailed      ≈ 0           ops/us
  16 offersMade     56.315 ±  7.563  ops/us
  16 pollsFailed    10.823 ±  1.611  ops/us
  16 pollsMade      56.315 ±  7.563  ops/us
 128 offersFailed      ≈ 0           ops/us
 128 offersMade    135.119 ± 23.306  ops/us
 128 pollsFailed     1.236 ±  0.851  ops/us
 128 pollsMade     131.770 ± 21.535  ops/us
  1K offersFailed      ≈ 0           ops/us
  1K offersMade    182.922 ±  3.397  ops/us
  1K pollsFailed     0.005 ±  0.003  ops/us
  1K pollsMade     176.208 ±  3.221  ops/us
 16K offersFailed      ≈ 0           ops/us
 16K offersMade    177.586 ±  2.929  ops/us
 16K pollsFailed     0.031 ±  0.038  ops/us
 16K pollsMade     176.884 ±  2.255  ops/us

  • The 16 chunk size is ~4 times faster than the linked list option, as chunk size increases it gets more efficient.
  • Max throughput is slightly behind growable.
  • Why is Chunked faster than Unbounded on 128 chunks, but slower on 1K? I've not looked into it, it's taken long enough to write this bloody post as it is. How about you check it out and let me know?

Throughput benchmark: summary

  • Growable queue performs well regardless of initial size for this case.
  • For chunked and unbounded the chunk size has definite implications on throughput. Having said that throughput is very good even for relatively small chunks. 
  • Note that the results for the same benchmark without a GC cycle between iterations were very noisy. The above result intentionally removes the variance GC induces by forcing GC and allowing a large heap. The GC impact of linked array queues when churning will likely be in increasing old generation pressure as the overflow chunks are likely to have been promoted before they get collected. This is assuming a load where overflow is not that frequent and other allocation is present.

Interlude

Go ahead, grab a beer, or a coffee, a mojito perhaps(Norman/Viktor, go on), or maybe order a large Pan Galactic Gargle Blaster, you've earned it. I never thought you'd read this far, it's a tad dry innit? Well, it's not fun writing it either, but we're getting there, just need to look at one more benchmark...

Burst "cost"/latency benchmark: background and method

The burst cost benchmark is a more stable workload than the throughput one. The producer sends a burst of messages to a consumer. The consumer signals completion when the last message in the burst has arrived. The measurement is from first message sent and arrival of last message observed from the producer thread. It's a 'latency' benchmark, or rather an estimate of average communication cost via the particular thread. It's got bells on. It's a friend, and it's a companion, it's the only product you will ever need, follow these easy assembly instructions it never needs ironing.
This is, I think, a better evaluation of queue characteristics than the throughput benchmark for most applications. Queue starts empty, is hit with a burst of traffic and the burst is drained. The cost measured is inclusive of return signal latency, but as scenarios go this is not too far fetched. Calling this queue latency is a damn sight better than PRETENDING THE BLOODY INVERSE OF THROUGHPUT IS LATENCY. <deep breath>
Same machine and JMH parameters used as above. All the measurements below are average time per operation in nanoseconds. The benchmark code can be found here.

Burst Cost benchmark: baseline

Testing first with SpscArrayQueue and SpscLinkedQueue to establish the expected baseline behaviour, BRST is the size of the burst:
SpscArrayQueue (128k capacity)
BRST      Score     Error  Units
  1     284.709 ±   8.813  ns/op
 10     368.028 ±   6.949  ns/op
100     914.150 ±  11.424  ns/op

Right, sending one message has the overhead of cache coherency making data visible to another core. Sending 10/100 messages we can see the benefits of the SpscArrayQueue in allowing consumer and producer to minimize cache coherency overhead per element. We see a satisfying drop in cost per element as the burst size grows (the per element cost is the cost of the burst divided by the number of elements sent, so we see here: 1 -> 284, 10 -> 36, 100 -> 9), but this DOES NOT MEAN THE FRIGGIN' LATENCY IS BLOOMIN' DOWN TO 9ns WHEN WE SEND 100 MESSAGES.

SpscLinkedQueue
BRST      Score     Error  Units
  1     378.043 ±   7.536  ns/op
 10    1675.589 ±  44.496  ns/op
100   17036.528 ± 492.875  ns/op

For the linked queue the per element overheads are larger, as well as the cost of scanning through a linked list rather than an array as we poll data out. The gap between the it and SpscArrayQueue widens as the burst size grows. The linked queue fails to make the most of the batching opportunity offered by slack in the queue in other words.

Burst Cost benchmark: growable

We expect the growable queue to grow to accommodate the size of the burst. The eventual buffer size will be a tighter fit around the burst size, which in theory might be a benefit as the array is more likely to fit in cache. Let's spin the wheel (CNK is the initial chunk size, the max size is 128K):
BRST  CNK    Score    Error  Units
  1    16  327.703 ± 11.485  ns/op
  1   128  292.382 ±  9.807  ns/op
  1    1K  275.573 ±  6.230  ns/op
  1   16K  286.354 ±  6.980  ns/op
 10    16  599.540 ± 73.376  ns/op
 10   128  386.828 ± 10.016  ns/op
 10    1K  376.295 ±  8.009  ns/op
 10   16K  358.096 ±  6.107  ns/op
100    16 1173.644 ± 28.669  ns/op
100   128 1152.241 ± 40.067  ns/op
100    1K  966.612 ±  9.504  ns/op
100   16K  951.495 ± 12.425  ns/op

We have to understand the implementation to understand the results here, in particular:
  • The growable queue buffer will grow to accommodate the burst in a power of 2 sized array. This in particular means that when the burst size is 100 the buffer for the initially smaller 16 chunk queue is also 128. The delta between the 2 configurations becomes marginal once that happens as we see in the 100 burst which forces the initially size 16 element buffer to grow to 128.
  • The queue tries to probe ahead within a buffer to avoid reading on each element.The read ahead step is a 25% of the buffer size. The smaller the buffer the more often we need to probe ahead (e.g. for a 16 element buffer we do this every 4 elements). This overhead is visible in the smaller buffers.
  • A burst which manages to fill more than 75% will fail to read ahead with the long probe described above and fall back to reading a single element ahead. This implies that buffers that fit too snugly to the burst size will have worse performance.
  • When the buffers are sufficiently large the costs closely match the costs observed for the SpscArrayQueue. Yay!

Burst Cost benchmark: chunked

For Chunked we see a slight increase in base cost and a bummer when the burst size exceeds the chunk size (CNK is the chunk size, the max size is 128K):
BRST  CNK    Score    Error  Units
  1    16  311.743 ± 11.613  ns/op
  1   128  295.987 ±  5.468  ns/op
  1    1K  281.308 ±  8.381  ns/op
  1   16K  281.962 ±  7.376  ns/op
 10    16  478.687 ± 52.547  ns/op
 10   128  390.041 ± 16.029  ns/op
 10    1K  371.067 ±  7.789  ns/op
 10   16K  386.683 ±  5.276  ns/op
100    16 2513.226 ± 38.285  ns/op
100   128 1117.990 ± 14.252  ns/op
100    1K  969.435 ± 10.072  ns/op
100   16K  939.010 ±  8.173  ns/op

Results are overall similar to the growable, what stands out is:
  • If the chunk is too little to accommodate the burst we see a large increase to cost. Still, comparing this to the SpscLinkedQueue shows a significant benefit. Comparing to the growable version we see the sense in perhaps letting the queue grow to a better size as a response to bursts.
  • If the chunk is large enough to accommodate the burst behaviour closely matches SpscGrowableArrayQueue. Yay!

Burst Cost benchmark: unbounded

Final one, just hang in there. 
BRST  CNK    Score    Error  Units
  1    16  303.030 ± 11.812  ns/op
  1   128  308.158 ± 11.064  ns/op
  1    1K  286.379 ±  6.027  ns/op
  1   16K  282.574 ± 10.886  ns/op
 10    16  554.285 ± 54.468  ns/op
 10   128  407.350 ± 11.227  ns/op
 10    1K  379.716 ±  9.357  ns/op
 10   16K  370.885 ± 12.068  ns/op
100    16 2748.900 ± 64.321  ns/op
100   128 1150.393 ± 26.355  ns/op
100    1K 1005.036 ± 14.491  ns/op
100   16K  979.372 ± 13.369  ns/op

What stands out is:
  • If the chunk is too little to accommodate the burst we see a large increase to cost. Still, comparing this to the SpscLinkedQueue shows a significant benefit.
  • If the chunk is large enough to accommodate the burst and make the most of probing ahead the costs closely resemble the SpscArrayQueue for larger bursts. Yay!

Burst Cost benchmark: summary

We see a pretty much expected result for these queues, which is to say that on the fast path they are the same and therefore if the fast path dominates they show the same costs as a plain SpscArrayQueue, which is good news. When chunks are too small and we have to allocate new chunks we start to see overheads.
A more subtle observation here is that smaller buffers have some drawbacks as the slow path of the producer code is more likely to be executed. This reflects correctly the empty queue assumption that the JCTools queues rely on, but broken assumptions are... well... broken, so the cost goes up.
A further consideration here for smaller buffer is the hot/cold structure of the code. It is intended that the producer code inlines the "offer" hot path, but as the cold path is rarely run it will fail to inline it. This is an intentional inlining fail. Inlining the cold path will make the "offer" larger and allot more complex, making the compilers job harder and may result in worse resulting code. When we run with burst/buffer sizes which systematically violate the hot/cold assumption we can trigger a bad inlining decision. This can be worked around by marking the cold methods as "dontinline" using the CompileCommand option or the compiler oracle file.

Mmmm... this is boring :(

Yes... Nothing too surprising happened here, I did not emerge from the lab with my coat on fire, these things happen. One anecdote worth sharing here is that I originally run the benchmarks with only 2 threads allocated to the JVM, this resulted in noisier measurement as I effectively under provisioned the JVM with CPUs for compilation/GC or any OS scheduling contention/interrupts. When running on a 2 core laptop this is a reasonable compromise to fix the cross core topology of the benchmark, but on a server class machine it is easy enough to provision the same topology with more CPUs.
Next part will feature the astounding extension of these queues to the MPSC domain and will be far more interesting! I promise.